1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] Abandoned ---> PICS INSIDE!!!!

  • ⌐■_■
  • November 12, 2005 at 1:09 AM
  • ⌐■_■
    • November 12, 2005 at 1:09 AM
    • #1

    Hey guys

    For a while I've been working on map I started to show my mappingskills. I also started this map because I hadn't really been mapping for source and I wanted to fammiliarize myself with hammer 4.0.

    At this point, I can't say what this map will be for, so I'll only use a name, without the game/modtag.

    Here are the screenshots. I hope you enjoy them.

    Critics are welcome, but bear in mind that this is a WIP. It's not even done 60%.

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0003.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0002.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0001.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0000.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0004.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0005.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0006.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0011.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0010.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0009.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0012.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0013.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a245/delta-force/nmrih_deserted0014.jpg]

  • ⌐■_■
    • November 12, 2005 at 1:10 AM
    • #2

    Oh, and by the way: I know it's not really professional to not watermark the screenshots and to be showing of me shotgun but meh

    /edit

    plus I wouldn't know why the first 6 images arent loading

  • Tequila
    • November 12, 2005 at 1:29 AM
    • #3

    None of them work.

  • ⌐■_■
    • November 12, 2005 at 1:40 AM
    • #4

    FFS!

    I'll try photobucket instead of:

    IMAGEVENUE

    okay, edited my first post.

  • curman
    • November 12, 2005 at 1:53 AM
    • #5

    I'm not really sure, I feel it's lacking something. If I remember correctly for what mod its for - then yeah sure it fits I suppose when additions are added to it for gameplay purposes.

    But from now, on a visual view the city is lacking something.

  • ⌐■_■
    • November 12, 2005 at 1:57 AM
    • #6

    Lacking something:

    Like a 3dskybox (wich will be added later btw)? Or more details on the buildings?

    The fog:

    What colour should it be? Now it's set to grey.

  • curman
    • November 12, 2005 at 1:58 AM
    • #7

    I really think the archetiure in general. The buildings yeah, they need more design, more creativity to them. Something like Half-life 2 did. A little more roof detail, curves in the building, balconies, etc.

  • ⌐■_■
    • November 12, 2005 at 1:59 AM
    • #8

    Will do. I'll put that on my list. thx And as for the streets being small: I think Ill remove the white markings on the smaller pieces of the road.

  • Tequila
    • November 12, 2005 at 3:37 AM
    • #9

    You've got that classic problem/bug of the skybox not being affected by the fog. Until you can work around that, nothing will look right.

  • Defrag
    • November 12, 2005 at 3:47 AM
    • #10
    Quote from killertomato

    Lacking something:Like a 3dskybox (wich will be added later btw)? Or more details on the buildings?

    The fog:

    What colour should it be? Now it's set to grey.

    I tend to set it to be the ~rough colour of the horizon of the skybox. Also, you can set the fog variables in the skybox, too. I think that just affects 3d geometry in the skybox, though.

  • von*ferret
    • November 12, 2005 at 4:38 AM
    • #11

    fog is very distracting and the city is very empty.

  • mike-0
    • November 12, 2005 at 4:42 AM
    • #12

    with some detail i bet it could be nice

  • JynxDaddy
    • November 12, 2005 at 6:13 AM
    • #13

    I don't get where the steam/smoke is coming from in some of the pics.

    Oh and you forgot to take the mod prefix out of the filenames

  • johnm487
    • November 12, 2005 at 6:18 AM
    • #14

    i like some of the architecture. thats kind of it though. the roads arent wide enough, and the white lines look a little blurry. and for some reason it reminds me of soldier of fortune 2.

  • dux
    • November 12, 2005 at 4:39 PM
    • #15

    The main things that bother me is some of the stretched textures on the pavement kerbs, the color of the fog (as mentioned) and the road texture that you've used. I'm not sure wether you've ramped up the scale or it's the size of your streets that's making it look wierd. Rest looks good though !

  • ⌐■_■
    • November 17, 2005 at 12:07 AM
    • #16

    Hi!

    I changed a few things according to the feedback I receivced. I can't recall what exactly but I changed the roadtexture (and scaled it down), changed the lighting, fog, added some props etc.

    These screens are not intended to show you everything (im lazy), but to show you the change in fog and lightning.

    Just have another fresh look and comment on it!

    [Blocked Image: http://img398.imageshack.us/img398/3057/nmrihdeserted00000tx.jpg]

    [Blocked Image: http://img398.imageshack.us/img398/8471/nmrihdeserted00041ca.jpg]

    [Blocked Image: http://img368.imageshack.us/img368/2928/nmrihdeserted00060sc.jpg]

    [Blocked Image: http://img158.imageshack.us/img158/4194/nmrihdeserted00105cm.jpg]

    [Blocked Image: http://img158.imageshack.us/img158/6436/nmrihdeserted00136bj.jpg]

    tomato

  • ⌐■_■
    • November 17, 2005 at 12:08 AM
    • #17

    Oh, and I wanted to add: thanks very much for the feedback! Keep it comin'

  • jfas
    • November 17, 2005 at 12:12 AM
    • #18

    its a good start, take the fog out, until your done atleast, so you can see how it looks with out it, and just keep adding to it

    edit: so the pictures changed as i submitted this post...anyway, ya i was right, it looks alot better with out fog, and like i said, keep adding to it! also the textures look a bit blurry, is that your video card?

  • curman
    • November 17, 2005 at 2:18 AM
    • #19

    Concurring with Holeman, I don't think its the video card but I think you're overstretching in the sidewalk/pavement textures, making it a little bit unappealing. Other than that, I say theres a major improvement in the buildings and environment. I'd advice turning up all your settings in Videos > Advanced for high-res shots.

  • ⌐■_■
    • November 17, 2005 at 9:10 AM
    • #20

    The blurry sidewalk is going to be a thing of the past. I'll change that. As for the rest of the textures, it could be my videocard since it's only a ati 9600pro...

    I am also ging to fill this level up with alot more debris.

    I have set all my videosettins to high, but thanks for the advice anyroad.

    I will keep you updated!

    tomato

    /edit

    Here are two more screens:

    [Blocked Image: http://img156.imageshack.us/img156/7523/nmrihdeserted00037lj.jpg]

    [Blocked Image: http://img156.imageshack.us/img156/1715/nmrihdeserted00015oh.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™