1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

OFFICAL SITE - Brothers in Arms

  • Mojo
  • April 13, 2004 at 6:22 PM
  • Mojo
    • April 13, 2004 at 6:22 PM
    • #1

    http://www.brothersinarmsgame.com/

    All those small pictures are now large and full-sized. Enjoy.

  • st0lve
    • April 13, 2004 at 6:30 PM
    • #2

    Oh nice

    BASED ON A TRUE STORY = WINNEH.

  • zaphod
    • April 13, 2004 at 6:38 PM
    • #3

    that light bloom effect makes me happy in the pants

  • Duff-e
    • April 13, 2004 at 7:30 PM
    • #4

    oh baby 1600x1200 lovin

    http://www.brothersinarmsgame.com/images/assault_lg.jpg

    duffy hates photoshop

  • kleinluka
    • April 13, 2004 at 7:43 PM
    • #5

    holy fucking hell. I'm loving it !

  • Mazy
    • April 13, 2004 at 7:52 PM
    • #6

    !

  • KidDynamite
    • April 13, 2004 at 8:02 PM
    • #7

    HOLY FCK!! that just looks like all kinds of sexy...

    <3 GBX

  • Izuno
    • April 13, 2004 at 8:29 PM
    • #8

    It will be interesting to see if they can legally keep "Brothers in Arms" as the title.

  • ctswinnar
    Guest
    • April 13, 2004 at 8:33 PM
    • #9

    isnt that sexy

  • kleinluka
    • April 13, 2004 at 8:41 PM
    • #10
    Quote from Izuno

    It will be interesting to see if they can legally keep "Brothers in Arms" as the title.

    why shouldn't they?

  • Mazy
    • April 13, 2004 at 9:24 PM
    • #11

    it is a tad bob'ish perhaps, but i dont really see why they shouldnt be able to keep the name either

    or mebbe izuno is finking about sumthing else

  • -Stratesiz-
    • April 13, 2004 at 10:33 PM
    • #12

    mmm~~ I like it... Looks promising.

  • Tequila
    • April 13, 2004 at 10:46 PM
    • #13
    Quote from Zaphod

    that light bloom effect makes me happy in the pants

    Amen to that, Colonel Happy Pants.

  • EjrulF
    • April 13, 2004 at 10:49 PM
    • #14

    dod + bf + Ghost recon ?

    Crispy like dod, landscapes + vehicles like bf and squads like Ghost recon?

  • mawibse
    • April 14, 2004 at 10:30 AM
    • #15

    From the BIA press release:

    "With its breakthrough squad-based combat mechanism and unprecedented realism" "blown away by the immersive and realistic combat"

    Quote from DD

    Ay Taylor. You speak the truth. REAL != FUN. Read any magazine, book, or talk to anyone who knows about game design, not even a lot about game design, they'll tell you that REAL isn't FUN.

    Guess BIA is heading in the wrong direction if you ask Taylor, DD and The_Postman.... On the other hand, if you ask me...

  • Taylor
    • April 14, 2004 at 1:55 PM
    • #16

    I never said realism couldn't be fun at all, just most of the single player realism games I've played are more luck-fests and/or giant scripted sequences filled with random death.

    Also: I can't even find that quote.

  • mawibse
    • April 14, 2004 at 2:32 PM
    • #17

    Taylor here is a quote from the post that DD commented on

    Quote from Taylor

    they're all ready to try and follow in CS's footsteps by making it the most accurate simulation of real life ever and fixing all of CS's problems! ...and failing to realise CS is popular mainly because of its unrealistic traits.

    Well to me it sounds like you're saying it's a bad idea to think that popularity comes from realism?

    Which is kinda true, but I think that the more you can relate to what you're playing the more immersed you can be. And to me immersion in a game is a good thing.

  • coldblooded
    • April 14, 2004 at 4:20 PM
    • #18

    Oh my... I love ww2 games. A pity that the theme is about "ze americans" :/

    (God damnit, I'd like to see a british paratrooper game)

  • DD
    • April 14, 2004 at 4:40 PM
    • #19
    Quote from mawibse

    From the BIA press release: "With its breakthrough squad-based combat mechanism and unprecedented realism" "blown away by the immersive and realistic combat"

    Guess BIA is heading in the wrong direction if you ask Taylor, DD and The_Postman.... On the other hand, if you ask me...

    You misunderstood me. I forgive you, you're after all, a dumbass. Complete realism != FUN. Take a look at a game that tried for the extreme, Trespassor. I'm not going to comment on BIA because I'm legally not allowed to, but I'm very happy with it at this point, I wouldn't change many game design decisions.

  • mawibse
    • April 14, 2004 at 4:56 PM
    • #20
    Quote from DD

    Complete realism != FUN.

    Oh sure, thats what you meant, how convenient.

    As if anyone would think "Complete realism" would be fun. :roll:

    Quote from DD

    but I'm very happy with it at this point, I wouldn't change many game design decisions.

    Thank god, you would probobly remove ironsights and increase player movement speed. In fact I suspect you thinkt that the most "fun" WWII game would be a "Serious Sam does D-Day on steriods"... hmmm there might be something to that, must contact the Croteam.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™