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OFFICAL SITE - Brothers in Arms

  • Mojo
  • April 13, 2004 at 6:22 PM
  • mikezilla
    • April 14, 2004 at 5:35 PM
    • #21

    hmmm what an odd conversation we're having

    perhaps I should chime in and clear a few things up.

    First of all, Taylor is right about counter strike. Counterstrike as a game is fun because of its mix of realism and total arcade insanity... I wouldn't change a damn thing about that game and that's why I don't play any of the other realistic tactical shooters... because they're far too realistic.

    As far as BiA goes (and please don't argue with DD about this given his relative infancy with the project) realism is something we're using to tell a story. For example, some games make a bunch of things realistic for the sake of being so, but don't balance the game around it... like bleeding to death or breaking your leg or having to hold your breath underwater... yadda yadda yadda. If you add in gameplay mechanics you have to balance them out in the gameplay or you have a shitty game... With BiA we based the gameplay around squads and real guns and people... and I'm sure everyone's like real guns != fun. But they can if done correctly... you have to add nuance so when you pick up a bar as opposed to a thompson... there's a difference that's obvious and useful in terms of gameplay.

    I'm rambling... the games gonna be fun. Not because we used realism... because it's fun.

    now lets all have cake.

  • Guest
    • April 14, 2004 at 5:37 PM
    • #22

    thank you mik3y, and stop talking in my behalf mawi, because you're wrong.

  • DD
    • April 14, 2004 at 5:38 PM
    • #23

    good job me forgetting to login. btw I had nothing to do with the game design decisions in this game, I didn't mean to imply that I did if it appears so

  • Taylor
    • April 14, 2004 at 5:47 PM
    • #24

    Yeah, I guess it depends on several things. I liked Rainbow Six and that was super realistic, but it was also squad based and tactical: much like BIA is said to be. I guess it's mainly the single player rambo fests I get bored with, becuase being rambo when you can't dodge fire and die super fast is kinda irritating.

    Also: more <3 less h8.

  • mikezilla
    • April 14, 2004 at 5:48 PM
    • #25

    i've said it like 100 times but..

    BiA is definitly NOT a rambo shooter.

  • coldblooded
    • April 14, 2004 at 5:49 PM
    • #26

    Realism in a ww2 game is a must imo. I'm looking forward to it.

    What engine will the game use? Crytek? Source?

  • Taylor
    • April 14, 2004 at 5:52 PM
    • #27

    I know; I'm looking forward to it, despite only having seen 5 screenshots. And me getting excited about a game after only seeing a tiny bit of media typically only happens with Square games (although they then disappoint and cause me to shake my fist at the sky cursing God (who may, or may not, exist)).

  • mawibse
    • April 14, 2004 at 9:01 PM
    • #28

    My apologies for "trolling", just thought it was ironic how someone who previously appeared to think that realism was a bad design decision had to work on something said to have "unprecedented realism".

    Also DD you’re working for a professional Game company now so you might want to consider you’re vocabulary “dumbass”….. oohh the dejavu! Hoho! Like it ever mattered, right Zilla?

    Hrrmmm, anywayz… I agree with you all, and I most certainly look forward to this COD Copy… Hehe sorry, couldn’t help myself, aahrr what am I doing? Sorry.

    Honestly, this looks like a mawibse kind of game and I hope it’s going to be huge! If it comes out like I think it will I'll buy it, thats for sure.

  • KidDynamite
    • April 14, 2004 at 9:17 PM
    • #29

    Not a rambo shooter?! *disappointment*

    It should be like Worms 3D me thinks.

    i'm looking forward to the realism the game will provide for the most part. Alittle bit of realism is good for kid.

  • Mazy
    • April 14, 2004 at 10:03 PM
    • #30

    i thought about something like this a while ago (was more like r6 mixed wiff ww2 tho). If i had the power to make a game it should (have) be(en) like this.

    I just hope gearbox dont mess it up, i bet its alot easier to mess up doing a realistic game than ur average shooter

  • jfas
    • April 14, 2004 at 10:13 PM
    • #31

    i love realism in singleplayer, like tay said, beign a rambo in singleplayer gets boring because youre just running straight threw the game, i think my fav would be stuff like nolf2 because (besides liking the whole spy genre) i liked sneaking around and stuff. but i also think its completely different in multiplayer, i dont like waiting around, i dont like having waited for so long just to be killed from some prone idiot, i dont think ive ever continued playing mp games that wasnt "rambo-ish" just because i like killing people, and isnt that basically the point of first person shooters? and then it really annoys me when people say that games are supposed to focus on the team, i dont join a god damn pub to play with random idiots who for the most part dont know what they are doing, i go in to be a super rambo and kill the other team singlehandedly, and i like that! anyway im rambling, im a ramblin' man

  • kleinluka
    • April 14, 2004 at 10:57 PM
    • #32
    Quote from mawibse

    My apologies for "trolling", just thought it was ironic how someone who previously appeared to think that realism was a bad design decision had to work on something said to have "unprecedented realism". Also DD you’re working for a professional Game company now so you might want to consider you’re vocabulary “dumbass”….. oohh the dejavu! Hoho! Like it ever mattered, right Zilla?

    Hrrmmm, anywayz… I agree with you all, and I most certainly look forward to this COD Copy… Hehe sorry, couldn’t help myself, aahrr what am I doing? Sorry.

    Honestly, this looks like a mawibse kind of game and I hope it’s going to be huge! If it comes out like I think it will I'll buy it, thats for sure.

    [Blocked Image: http://daniel.dodfi.net/misc/leavetheinternet.jpg]

  • KidDynamite
    • April 14, 2004 at 11:33 PM
    • #33

    hahahaha, nice pic kleinluka

  • DD
    • April 14, 2004 at 11:54 PM
    • #34
    Quote from mawibse

    My apologies for "trolling", just thought it was ironic how someone who previously appeared to think that realism was a bad design decision had to work on something said to have "unprecedented realism". Also DD you’re working for a professional Game company now so you might want to consider you’re vocabulary “dumbass”….. oohh the dejavu! Hoho! Like it ever mattered, right Zilla?

    Hrrmmm, anywayz… I agree with you all, and I most certainly look forward to this COD Copy… Hehe sorry, couldn’t help myself, aahrr what am I doing? Sorry.

    Honestly, this looks like a mawibse kind of game and I hope it’s going to be huge! If it comes out like I think it will I'll buy it, thats for sure.

    I never said realism is bad, dumbass.

  • The_Postman
    Guest
    • April 15, 2004 at 12:09 AM
    • #35

    Well played Kleinkula. Ha!

  • mawibse
    • April 15, 2004 at 6:50 AM
    • #36

    lol!

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