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Nothing works with gmax files?

  • Zacker
  • November 10, 2005 at 7:22 PM
  • Zacker
    • November 10, 2005 at 7:22 PM
    • #1

    First of gmax can not render, but that does not bother me much as I just want to use it for games developing. It sucked quite much though when I realized that it is impossible to export to Source from it and any other normal formats.

    So I have installed 3ds max now as I know it can export to Source. But when I tried to open or import my gmax models it would not allow me! Is it really true that these 2 so similar programs from the same firm can not work together?! If yes, is there any workaround? I badly want the models I made in gmax over in 3ds max so I can export them.

  • insta
    • November 10, 2005 at 8:43 PM
    • #2

    According to google :

    Quote

    I'm pretty sure gmax can import 3ds files, but I'm not sure it can import .max files of any version. As for export, right now the only way to get a gmax file into 3dsmax is to export to a game model (quake .mdl if I recall correctly), and then convert that file to a .3ds file and import into 3dsmax.

    That was from a forum post from 2004, so unless they've made some changes since, then this is your solution.

    So good luck with that

  • Zacker
    • November 10, 2005 at 9:01 PM
    • #3

    Wow ugly hack:D Thanks a lot for the info!

  • Zacker
    • November 14, 2005 at 10:58 AM
    • #4

    Ok I have researched some further on the subject now. Gmax does not have built in .mdl export for any game, so exporting to a Quake model is not possible.

    I have also found out that all attempts on making a Source exporter for Gmax would be illegal and so would all attempts to do it through other formats.

    It seems like my gmax modelling have been mainly a waste of time:/

  • ReNo
    • November 14, 2005 at 2:26 PM
    • #5

    Surely there must be some file format that Gmax can EXPORT to that something like Milkshape or XSI can IMPORT?

  • Zacker
    • November 14, 2005 at 3:51 PM
    • #6

    That is also what I thought when I started on gmax.

    For further info you can also see this post by a Discreet guy:

    http://www.turbosquid.com/Forum/Index.c ... eadID/8525

  • Kedhrin
    • November 16, 2005 at 12:31 AM
    • #7

    gmax is dead, it will no longer be available within a few months as they will no longer support it/give out cd keys. gmax is running on an old 3dsmax r4 engine, it did not do as well as they hoped it would as no game developers could cough up the money to get the ability to use it for their games for the community. there are a few plugins for gmax however, look around the net for them and you could find the answers you seek.

  • von*ferret
    • November 16, 2005 at 1:02 AM
    • #8

    what exactly did gmax BRING? I thought it was just a dumbed down version of max.

  • ginsengavenger
    • November 16, 2005 at 3:36 AM
    • #9

    it was free.

  • Farles
    • November 16, 2005 at 4:22 AM
    • #10

    i used to work with Gmax since my comp couldnt handle full 3ds max, before it morphed into this ubercomp

    I was exporting my models in .MD3 format then rexporting with Milkshape in .smd andthen compiling. Yes was long and sucky, but I made great things

    so if you really want to get your models back from Gmax, get the MD3 exporter and Milkshape, then just rexport in .3ds.

  • Defrag
    • November 16, 2005 at 4:45 PM
    • #11

    gmax is basically a cut back version of 3ds max with zero support from anybody. It's totally useless from what I gleaned :/ The only way to get your stuff into the majority of games violates the EULA.

  • mike-0
    • November 27, 2005 at 11:00 PM
    • #12

    some of us use gmax because we dont steal 3ds max

  • Lurker
    • November 27, 2005 at 11:24 PM
    • #13

    People can script their own exporters for gmax, so that it can be used by communities.

    Zacker, you can download an exporter than will allow you to export Wavefront .obj files from gmax, which you can then import in various other programs.

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