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nmrih_cabin_fever model chair

  • General Vivi
  • November 1, 2005 at 8:34 PM
  • General Vivi
    • November 1, 2005 at 8:34 PM
    • #1

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/nmrih_cabin_chair_render.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/nmrih_cabin_chair_skin.jpg]

    this is for this map.

    [Blocked Image: http://www.nomoreroominhell.com/images/wallpaper/NMRiH_CabinFever_800x600.jpg]

  • skdr
    • November 1, 2005 at 8:58 PM
    • #2

    Cool looking model. Wood part looks a bit odd with all the black lines but I guess they're okay.

  • johnm487
    • November 1, 2005 at 9:00 PM
    • #3

    great model. can we see a wire plz.

  • kleinluka
    • November 1, 2005 at 9:25 PM
    • #4

    you should put wooden ornaments/carvings inbetween the dark lines, I think that would make it look much better.

    good start

  • hessi
    • November 1, 2005 at 10:19 PM
    • #5

    looks good. i wouldn't change a lot. some highlights at the wooden borders. this reflection thing, you know?!

    perhaps you could add something like an offset to the feet of the chair.

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  • General Vivi
    • November 1, 2005 at 11:08 PM
    • #6

    hessi there is an offset to the feet of the chair

  • insta
    • November 2, 2005 at 3:24 AM
    • #7

    I like the map-drawing. Can't wait to see it ingame.

  • ginsengavenger
    • November 2, 2005 at 4:47 AM
    • #8

    nice. the ribbing on the verticals feels really out of place though, carvings would be better imo.

  • General Vivi
    • November 2, 2005 at 7:09 AM
    • #9

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/nmrih_cabin_couch3_2.jpg]

    thats a couch i made to match it. i am still working on the skin tho. in the origional chair that i modeled it after there were designs on the legs. so i might just use those.

  • ginsengavenger
    • November 2, 2005 at 7:53 AM
    • #10

    hehe, cool.

    Again on the verticals, I can see by the color map that you intentionally wrapped that one groove to match the profile of the vertical leg. But in truth it looks just like a lazy UV error

  • General Vivi
    • November 2, 2005 at 7:59 AM
    • #11

    im a try and make it look better no worries

  • D3ads
    • November 2, 2005 at 12:41 PM
    • #12

    Nice, I like it.

  • General Vivi
    • November 2, 2005 at 8:23 PM
    • #13

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/refpics090.jpg]

    origional model

  • ginsengavenger
    • November 2, 2005 at 10:10 PM
    • #14

    mmm give the wood some shine.

  • von*ferret
    • November 2, 2005 at 10:36 PM
    • #15

    yes definately shiny and yummy wood

  • Grinwhrl
    • November 3, 2005 at 3:17 AM
    • #16

    they are looking gbetter and better. I wood like to see some shine to if u can do it.

  • General Vivi
    • November 3, 2005 at 11:49 AM
    • #17

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/delet_me0001.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/delet_me0003.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/delet_me0002.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/delet_me0004.jpg]

    this was just a show case to show off the models in game. also this is the kind of environment that the models need to be in to be properly used . i love the lighting .

  • JAL
    • November 3, 2005 at 12:52 PM
    • #18

    Omai, it´s sexy & realistic

  • johnm487
    • November 3, 2005 at 3:09 PM
    • #19

    they look real nice in game. i like.

  • Gaz
    • November 3, 2005 at 3:37 PM
    • #20

    They're nice, but in that environment they'd need to have rips and fluff coming out of the cusions, and scratchs and dents in the wood

    But in a clean house they'd be fine

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