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Fallen Angels

  • von*ferret
  • October 28, 2005 at 4:14 AM
  • von*ferret
    • October 28, 2005 at 4:14 AM
    • #1

    Making a scene with an angel and a fallen angel, this is the first stage of my happy go lucky angel. Obviously the wings havn't been touched. Yes I know she has child bearing hips. Any other comments would be welcome.

    [Blocked Image: http://www.thevon.net/scene1.jpg]

    [Blocked Image: http://www.thevon.net/angel1.jpg]

  • IR
    • October 28, 2005 at 4:28 AM
    • #2

    looks real nice sofar, i recon the feet feel to large, but yeh early stage as you said like to see more!!

  • Mazy
    • October 28, 2005 at 8:52 AM
    • #3

    TITS!

  • InsaneSingingBlender
    • October 28, 2005 at 12:40 PM
    • #4

    watching the burning sky, as angels fall..

  • D3ads
    • October 28, 2005 at 1:13 PM
    • #5
    Quote from InsaneSingingBlender

    watching the burning sky, as angels fall..

    Good start fetter, I didn't know you could model characters as well.. Gods!

  • JAL
    • October 28, 2005 at 1:25 PM
    • #6

    Looks pretty realistic, concerning anatomy and all that stuff. And also...boobs

    Her ankles look pretty thin

    Very nice going ferret.

  • Steppenwolf
    • October 28, 2005 at 2:33 PM
    • #7

    Needs bigger boobs and smaller feets.

  • Sa74n
    • October 28, 2005 at 2:43 PM
    • #8

    zbrush, right?

    its a nice start there ferret but you should tweak a few things here and there.

    the calves are shin are too thin (guess if you want to model an angel you'd want to shoot for healthy proportions) and the feet look a bit too straight. hips and butt look a bit too wide - torso is too long. upper arm looks quite strong for an angel type? maybe thats a matter of taste though.

    other than that its a cool model. face/head looks pretty tight, dude.

  • von*ferret
    • November 1, 2005 at 12:30 AM
    • #9

    workin on the wings and other things. Hipoly verison, gonna make a normal map soon cause I dont have much more time to tweak.

  • von*ferret
    • November 5, 2005 at 5:23 AM
    • #10

    updated with the scene I'm invisioning. Everything is normal mapped save the columns at the moment. STill have to texture the angel, make the fallen angel, rig the two. I have a sword modeled and normal mapped but i'll put that in when its finaly rigged.

  • KidDynamite
    • November 5, 2005 at 6:51 AM
    • #11

    pretty cool, just curious, where did you connect the wings to always wondered, got any pictures of the back? <3

  • von*ferret
    • November 5, 2005 at 6:52 AM
    • #12

    nubbets on the back.

  • jfas
    • November 9, 2005 at 4:23 PM
    • #13

    that loook DOOOOOPISH, i want to say that you should make the lower rock (under the grass) more brown, so that it is further away from the pillar's color, and what are your plans for the background?

  • von*ferret
    • November 9, 2005 at 4:26 PM
    • #14

    I just slapped on a photo of rocks on the pillars to get it away from flat shaded. The pillars will probably be a light brown/grey with green moss and shit. I'll render clouds in the background since I dont have a lot of time left to do something slick.

  • von*ferret
    • November 18, 2005 at 10:25 PM
    • #15

    ugly so far =(

    [Blocked Image: http://www.thevon.net/gag.jpg]

  • CyanideCotdPnuts
    • November 18, 2005 at 10:50 PM
    • #16

    I think the head/face needs some work.

  • von*ferret
    • November 18, 2005 at 10:52 PM
    • #17

    geometry or texture.

  • KoKo5oVaR
    • November 18, 2005 at 10:59 PM
    • #18

    im not a big fan of the texture ferret :/

  • kleinluka
    • November 19, 2005 at 1:31 AM
    • #19
    Quote from CyanideCotdPnuts

    I think the head/face needs some work.

    Quote from KoKo5oVaR

    im not a big fan of the texture ferret :/

    please elaborate. comments like that don't help anybody.

  • CyanideCotdPnuts
    • November 20, 2005 at 2:29 AM
    • #20

    The face needs work geometry wise, from what I can see. post some wires. As far as I am saying, I think that the face is lacking in the characteristics to look...human. I'll be able to assess the model better if I get a closer shot and some wires.

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