I've found that sometimes using full AA is less effective than lesser settings. 4xAA seems to be the best visually for me. I tested it out on my "dm_hex" map, which was a great one to use due to the fact it uses flat colour textures only. With 4xAA everything was nice and smooth, but with 6xAA the lines seemed more jagged and stepped. I guess it's my card not liking 6xAA or something, but it's a 6800 so I wouldn't have thought it would be unsupported.
Lost Coast is out
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i remember reading somwhere that 6x AA is not supported in source for nVidia Cards. I cant set my 7800 ti 6x AA on any source game, its always defaults back to 4xAA.
Not all bad. 4 works for me.
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The Commentary rocks, I made sure I listened to all of them, If you found the one behind where you spawn, you would have heard that there was some puzzle with the ship wreck and the old man that got cut out.
Did you guys see the White Combine dude D: he shot a combine ball at me. Didn't see him last time. I also noclipped around, there were heaps of combine dudes in windows and on the rooftops that I never saw or was shot at by

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yeah that white guy was there to shoot the wooden stairs and make you go around. very frequently id get shot at and have no idea where the gunfire was coming from and id get frestrated, they came from all diferent directons.
totally the best part of the level was doing a double shotgun blast to a soldier and having him fly off the cliff.
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omg, i really love how they've done the normal map on the grass!!! Check this!
[Blocked Image: http://www.xperimental.nu/skjalg/lostcoast_normalmap.jpg]
(this is under the place where it all ends, when i shoot the helicopter and it crashes into the planks there and breakes some, you can jump down under there... nothing to see really..
EXCEPT THE NORMALMAPLOL
[Blocked Image: http://www.xperimental.nu/skjalg/lostcoast_normalmap_omg.jpg]
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LOLS NICE GRASS VALVE!
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looks like my doormat. lol rofl
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