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So I started mapping again this week. Yeah, don’t die in shock or anything. This is just a little test balloon kind of thing. I’ll hopefully have screens by this weekend. It isn’t the point of this post, it’s just the catalyst.
Wanting to have a benchmark for my efforts, I decided to look around at the current HL2/CSS map community and see why the current standards were. Looks are, let’s face it, everything. I certainly didn’t want to put out a steaming pile of shit (not that it has stopped me in the past). But when I started to look around, I ran into a problem. There is no map community. If you want to make nice looking maps you go to… well… here. If you were to go over to the CS forums, they pretty much tell you to go here. It’s kind of surreal. But don’t take my word, go look for yourself.
Look at Planethalflife. That place used to be top dog. I remember having to go on IRC and sweet talk them into posting some screens. Now they barely have a post a day about anything. CS Nation is just as dead unless you want to read up on CPL standings. The other Half Life community pages pretty much consist of the same layout and the same news. Snarkpit is just about the only HL2 map site, and even then it’s a slow trickle. If you were to look at PHL’s hosted sites, you’d notice every single mapping related one is at least 1 year dormant.
Ok, so the map scene is pretty much dead, there has to be a mod scene, right? New level designers can surely show off their work in some up and coming mods… right? Oh, wait, there is no mod scene. Sure, there are things that might look like mods, but they’re not. Why? Because now they want to sell their mod as a content pack. So now, instead of dealing with a whiney 16 year old mod “leader” and his crack team of weapon modelers, you get to deal with them PLUS fight about splitting the money and intellectual property rights. That’s going to end well.
So what the fuck happened? Didn’t we sit around for years salivating for this new engine? We were all going to release those projects that were always too grand to do with 800 wpolys. Sure, the DM mapping contest was great at pumping out community content, but that was the end. Since CS and DoD got picked up by Valve (hell, we’ll throw Gunman Chronicles in there, too, for shits and giggles), the new standard for mods is to release something to be picked up for distribution. Of course, release is the big word in that sentence.
If you look at server stats, you can see you have three options if you want to release a map that will get played: CS:S, DoD:S, and HL2DM. Even assuming you get a good map that is polished and looks nice visually, there is no distribution hub. Sure, PHL and the rest will most likely post pictures, but I have to question whether people even go to those sites anymore. Now I’m not saying the HL1 days were better as far as getting your map played, but from like 1998-2002, there was probably one high quality map a month (sometimes one a week). There was still some underlying current of creativity that was creating these works.
After seeing pretty much all of the top tier developers go into the industry now, it seems like the map/mod community has turned into some weird Escape From LA scenario, where the crazies have been left in charge you either go crazy, die, or try to get the hell out.
Just a thought