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Data_beta1

  • Daivy
  • October 14, 2005 at 9:41 PM
  • Daivy
    • October 14, 2005 at 9:41 PM
    • #1

    Hi !!!

    I just finished my first map !!!

    It's a DM map for Gunman Chronicles game...

    The scene takes place in a radar sation, inspired by the game, somewhere in the unlimitedness of the cosmos...

    Screens :

    [Blocked Image: http://pix.nofrag.com/b3/b8/a8ae4b6c525bb9dea532ff7b55c4.jpg]

    [Blocked Image: http://pix.nofrag.com/a7/03/355bae5eb33f137506e9d2137d05.jpg]

    [Blocked Image: http://pix.nofrag.com/a8/d1/d2fec1238e06f3395c8970c50a95.jpg]

    [Blocked Image: http://pix.nofrag.com/8d/08/6ebbe3ba2389b0f120eb9ad302d5.jpg]

    Download :

    http://twhl.co.za/mapvault_map.php?id=3491

    Steam patch for Gunman Chronicles :

    http://www.nextdimension.org/gunmantosteam/

    Edit : Link Updated !

  • von*ferret
    • October 14, 2005 at 9:42 PM
    • #2

    you running rad? Cause there aren't shadows that I can tell.

  • Daivy
    • October 14, 2005 at 9:47 PM
    • #3

    Yes i use a rad file...

    If there aren't shadows it's because i released this map like that...

  • Captain P
    • October 14, 2005 at 9:57 PM
    • #4

    It doesn't look too good without lighting. You should spend some time on that aspect before releasing it, this looks too plain.

    Surprizing to see a custom Gunman Chronicles map, bytheway...

  • Steppenwolf
    • October 14, 2005 at 10:08 PM
    • #5

    But it has nice brushwork for a first map.

  • Daivy
    • October 14, 2005 at 10:12 PM
    • #6

    That could be better but I think it is not so bad...

  • jayrabbit
    • October 14, 2005 at 10:34 PM
    • #7

    gunman chronicles...

    man, it's been a while

  • RD
    • October 14, 2005 at 10:36 PM
    • #8

    this map is truly unique!!

  • Tequila
    • October 14, 2005 at 11:34 PM
    • #9

    Nice brushwork, but as said, there's no lighting to speak of.

    So it looks Goddamn ugly.

  • Sa74n
    • October 14, 2005 at 11:50 PM
    • #10

    pretty good for a first map i'd say.

  • ⌐■_■
    • October 15, 2005 at 12:01 AM
    • #11

    You can say that!

    Especially the brushwork and textureallignment is very well done!

    As far as the lights, yes, that's a point wich deffinitly needs improvement.

    Fix the lights and you got one map to be very proud of.

    Tip:

    Darken it up a littlebit and use a green color for the lights.

    For the electric shock func_beam anyway...

  • insta
    • October 15, 2005 at 1:21 AM
    • #12

    Very impressive for a first map

  • Minos
    • October 18, 2005 at 7:45 AM
    • #13

    Yeah, looks fucking awesome considering its your first map.

  • D3ads
    • October 18, 2005 at 11:46 AM
    • #14

    Gunman textures hurt my eyes

    Looks really great for a first map, excellent brushwork!

  • MJ
    • October 19, 2005 at 9:47 PM
    • #15

    gunman chronicles?? omg

  • Daivy
    • October 20, 2005 at 8:36 PM
    • #16

    Thank you for your comments

    If I chose to make a map for Gunman it is because nobody is interested by this game today...

    I like not making as everybody...

    NB : I finished two small maps for CS...

    Screens -----> http://www.mapping-area.com/forum/viewt ... 69&start=0

  • Bentusi
    • July 6, 2006 at 5:01 PM
    • #17

    Hi guys,

    Daivy asked me to give feedback on the level so here we go

    Wow its been a while

    Having worked on gunman so it's always fun to see how you guys push the textures and themes to create something truly unique out of it.

    Now - I definitely like how you interpreted the visual style from Gunman for the level. Good choice of textures and trims and the greel lighting definitely gives it a cool look. I do agree on the lighting needing quite a bit of work. Contrasting between dark corners, the green lightsources and some generic lights could be very cool.

    The architecture in the big rooms is good but the corridor lacks a bit in diversity and options. Maybe a cross section or some acess tunnels? Some cracks or vents popping open? Just giving a bit more space could also help. If you have rooms above each other maybe some windows on the floor or bottom?

    The big rooms look cool but Im not sure how much play you're getting out of it - I guess there are elevators.

    Maybe adding some aging to the rooms would also give them more characters, some desctruction maybe or signs of conflict?

    Overall I think its a very good base and I like how you paid attention to lining up all textures ( especially the trims) etc properly. that always helps alot of define the look and feel of a map, makes it feel more solid. And I know in the old editor keeping that stright can sometimes be quite a pain.

    Anyway - I like it. Keep it up Im amazed people still make levels for it. (Cool!)

  • RD
    • July 6, 2006 at 5:18 PM
    • #18

    Welkom steef

    This thread is a year old so im not sure if anybody still making maps for gunman chronicles :wink:

  • Daivy
    • July 7, 2006 at 12:59 PM
    • #19
    Quote from RD

    Welkom steef This thread is a year old so im not sure if anybody still making maps for gunman chronicles :wink:

    I was the last !!!

  • KoKo5oVaR
    • July 7, 2006 at 1:42 PM
    • #20

    Rise from the grave !

    Man, even if it was almost one year ago, i'm still suprised to see a gunman chronicles map .

    To me, the brushwork and the textures are really cool, but the lighting totally fuck it up, you need some shadows some contrasts, various tons of color to give it a bit more life.

    But anyway, i'm sure you are not working on it anymore, so nevermind

    Et ca fait un troisième francais sur mapcore, je suis impressionné

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