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SIG-P220

  • Blunkka
  • October 10, 2005 at 9:19 PM
  • Blunkka
    • October 10, 2005 at 9:19 PM
    • #1

    Training some weapon modellin mainly for the texturing purpose.

    Anyway got the model somewhat finished up. It's not perfect I know but

    as I just mentioned I wanna get to the texturing part.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/sigp220_clay1.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/sigp220_clay2.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/sigp220_textprog1.jpg]

  • CyanideCotdPnuts
    • October 10, 2005 at 10:37 PM
    • #2

    I'm no expert, but the gun looks a tad on the inaccurate side. Also, it's extremely thin.

  • InsaneSingingBlender
    • October 10, 2005 at 11:27 PM
    • #3

    thin, and the texture is a bit cloudy

  • von*ferret
    • October 10, 2005 at 11:30 PM
    • #4

    i like the texure

  • Kamikazi!
    • October 11, 2005 at 12:45 AM
    • #5

    Yes, way too thin.

    http://www.galleryofguns.com/shootingti ... ttlpic.jpg

  • Blunkka
    • October 11, 2005 at 1:00 PM
    • #6

    Hmm it's just so typical that whenever pics are attached some people just look at the pics without noticing what the text says.

    Anyway here's some progress made:

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/sigp220_textprog2.jpg]

  • von*ferret
    • October 11, 2005 at 3:54 PM
    • #7

    no text was attached other than you saying its not perfect?

    Take the criticism, may not appreciate it but they're only trying to help

  • Kamikazi!
    • October 11, 2005 at 3:57 PM
    • #8
    Quote from Blunkka

    Hmm it's just so typical that whenever pics are attached some people just look at the pics without noticing what the text says.

    Or I could say it is so typical for you to disregard help...but you posted this in a WIP forum which usually means you want critique.

  • kleinluka
    • October 11, 2005 at 4:09 PM
    • #9

    Got nothing to add to what has been said. Don't post in WiP forum if you don't want people to crit your work.

    The metal looks too cloudy as has already been mentioned and lacks typical metallic features. It looks more like rubber at the moment.

  • Blunkka
    • October 11, 2005 at 4:39 PM
    • #10

    Yea people interpret things differently. I was more sorta expecting comments

    on the texturing part.

    But I'm not quite getting the rubber thing here? Are you meaning plastic?

  • von*ferret
    • October 11, 2005 at 4:44 PM
    • #11

    you need to paint on highlights or a specular map to get away from the plastic feel. Than you need to remove the cloudiness because metal doesn't look like that often.

  • General Vivi
    • October 11, 2005 at 6:30 PM
    • #12

    looks nice so far

  • st0lve
    • October 11, 2005 at 9:19 PM
    • #13

    waaaaay to slim to be used ingame I'd say.

    And low poly? Wires plz~

  • Blunkka
    • October 12, 2005 at 1:35 PM
    • #14

    Just for practise it's my first weapon.

    And it doesn't have too much optimization since it's not meant to be

    in a game. I'd say it has some 1000 polys (in tris i thing it goes beyond 2000)

  • von*ferret
    • October 12, 2005 at 1:38 PM
    • #15

    as potential game designers you should always build something with the intention of seeing it ingame.

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