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Mercedes 190

  • Steppenwolf
  • October 8, 2005 at 1:07 AM
  • Steppenwolf
    • October 8, 2005 at 1:07 AM
    • #1

    This is my first ever car and the most complex thing that i have modeled + unwrapped so far. The model has 2889 triangles. This includes openable doors (modeled them for a fucked up version of the car that follows later).

    The skin is by Markus.

    [Blocked Image: http://www.insurgencymod.net/team/upload/Users/Markus/mercedes190dirty.jpg]

    [Blocked Image: http://www.insmod.net/team/upload/Users/Steppenwolf/mercedes_wip3.jpg]

  • PhilipK
    • October 8, 2005 at 1:19 AM
    • #2

    sweet stuff there !

    looking really cool.

  • General Vivi
    • October 8, 2005 at 2:46 AM
    • #3

    man thats hawt

  • JynxDaddy
    • October 8, 2005 at 3:57 AM
    • #4

    I love how its dusty/dirty. Fkn awsome.

    One thing that could be better is tinted windows, it looks like there are no windows right now.

  • von*ferret
    • October 8, 2005 at 10:49 AM
    • #5

    very sexy, you probably could've gotten away with less subdivision somewhere like on the hood. Otherwise VERY sex.

  • Defrag
    • October 8, 2005 at 12:30 PM
    • #6

    Looks great, nice work.

  • csharp
    • October 8, 2005 at 12:57 PM
    • #7

    nice!

  • Marcos
    • October 8, 2005 at 1:31 PM
    • #8

    Great work, looks aweosme!

    Maybe dirt up the seat skin abit, since the car itself looks pretty old

    edit: sorry i see now that you didnt do the skinning

  • KoKo5oVaR
    • October 8, 2005 at 1:52 PM
    • #9

    wow that's great step ^^

  • Grinwhrl
    • October 8, 2005 at 11:19 PM
    • #10

    very nice work!

  • Tequila
    • October 8, 2005 at 11:30 PM
    • #11

    Sweet as.

    This for INS?

  • mikezilla
    • October 8, 2005 at 11:44 PM
    • #12

    PH-PH-PH-PHOTOCHOP!

    That has created some really akward edges and lighting inconsistencies (for example the wheels have lighting in different direction???)

    It has a good overall look, but up close it gets sloppy. Perhaps a bit more work on it and then some make a nice detailed alpha map for the shine so that the dust masks it away...

    BUT the model itself is really good, with a good use of polys all over (except for the steering wheel... i think you went overboard a bit there.)

  • Schmung
    • October 9, 2005 at 12:27 PM
    • #13

    Bonnet could do with some optimisation, otherwise the model is sound. Yeah, sort the lighting and get some spec maps etc on there and you're good to go.

  • RD
    • October 9, 2005 at 1:22 PM
    • #14

    AWEOSME!!!!!

    a-we-osme

    But mikeZ noticed somethings, which i absolutely missed

  • D3ads
    • October 9, 2005 at 3:39 PM
    • #15

    Brilliant! How was the skin made? I don't understand how vehicles are skinned...

  • The Postman
    • October 9, 2005 at 7:40 PM
    • #16

    Very nice work. I really like the dusty coating.

    Owning a black car in the desert would just fucking suck though! Like riding around in a baked potato.

  • Steppenwolf
    • October 11, 2005 at 4:16 AM
    • #17
    Quote from D3ads

    Brilliant! How was the skin made? I don't understand how vehicles are skinned...

    After the modeling you unwrap it. It loks like this then:

    http://%7boption%7d

    The skinner then loads this gfx in photoshop and can paint on it. usualy he has also opened a program to watch the model. After a few steps he saves the skin, refreshes the model and can check his work in 3d. And this again and again and again... so long till the skin is finished.

    And thats the result:

    http://%7boption%7d

  • Grinwhrl
    • October 11, 2005 at 6:02 AM
    • #18

    damn good work.

  • ginsengavenger
    • October 12, 2005 at 6:25 AM
    • #19

    you aren't going to use that normal map ingame are you? it doesn't seem to have any additional detail whatsoever which is really the entire *point* of a normal map, eh?

  • Steppenwolf
    • October 12, 2005 at 2:39 PM
    • #20

    This is not a normal map. It is the unwrapped skin mesh exported with the models normal colors on it. This helps the skinner to identify the parts of the car on the mesh before he paints the skin over it. Very useful especially when modeler and skinner are not the same person.

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