1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

Your portfolio repels jobs

  • kleinluka
  • October 7, 2005 at 8:13 PM
  • st0lve
    • October 13, 2005 at 2:34 PM
    • #41

    Well he doesn't have a uploaded resume, which in some cases might be bad?

    Working for UBI?

  • kleinluka
    • October 13, 2005 at 3:22 PM
    • #42

    No because the company would contact him. You could do it both ways and include a resume. But some people prefer not to send them until a company has contacted them. Which they would do based on the quality of the work. He was supposed to work here but didnt get his visa.

  • von*ferret
    • October 13, 2005 at 6:48 PM
    • #43

    how hard is it to get a visa?

  • Captain P
    • October 13, 2005 at 6:56 PM
    • #44

    Or another point: how about off-site work? Is it common, or is it only for exceptional quality people that can't move for specific reasons?

  • kleinluka
    • October 13, 2005 at 7:20 PM
    • #45

    I don't know about other companies but we don't contract out too much. With very few exceptions, all in-game assets are usually done by the on site development team. This is for $ and communication reasons. Contractors are compensated differently than full-time employees.

    As for work visas, it's a case-by-case thing. The person whose portfolio I linked to was very unlucky in his visa application and made what seemed to be a small mistake in the forms but one which ultimately lead to his refusal.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™