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qc command question

  • General Vivi
  • October 7, 2005 at 1:40 AM
  • General Vivi
    • October 7, 2005 at 1:40 AM
    • #1

    i have a question about a qc command

    i have tried lots of things but none work and i was just wondring now to make a prop_physics model . i can make prop_physics_multies but i can't make prop_physics for some reason.

    i know the default model is a multi but what is the qc command to make a physics. i just hate bouncing off my models. (and no i dont want to make it a static)

  • Minos
    • October 7, 2005 at 1:48 AM
    • #2

    Have you tried using this handy tool ?

    http://cannonfodder.chaosincarnate.net/ ... iocompiler

  • General Vivi
    • October 7, 2005 at 7:00 AM
    • #3

    i do my stuff by hand becuase it is easier to me......... (leave it at that) i feel i have more cutsomeizable settings and if i need to fix somthign i can easily just do it in seconds.

    but doesn't anyone know ?!?!?

  • ginsengavenger
    • October 7, 2005 at 7:43 AM
    • #4

    well i haven't tried the tool but if it spits out qcs on demand there is the option of looking at its outputs.

  • General Vivi
    • October 7, 2005 at 6:05 PM
    • #5

    my friend uses it i shall ask him

    but still if anyone knows please posty post

  • Captain P
    • October 7, 2005 at 6:27 PM
    • #6

    I've got physics props to work recently.

    Besides the usual stuff I added this:

    Quote

    $collisionmodel "collision.smd"{

    $Mass 100

    // $concave

    }

    Prior to that, I also put:

    Quote

    $staticprop$contents "solid"

    Play around with that, and take a look at the Valve Wiki. There's a section about converting models from HL to HL2, that's where I got thist from. There's also some example models in the sdk folders somewhere, be sure to check their .qc's.

  • KoKo5oVaR
    • October 7, 2005 at 6:42 PM
    • #7

    I've got an only .qc to make all my prop_physics and it looks like this

    Quote

    $modelname "koko\radio_mdl.mdl"//$staticprop

    $cd "c:\zmdltool\"

    $cdmaterials "koko\"

    $model cube "radio_ref.smd"

    $sequence Idle "radio_idle" fps 1

    $surfaceprop "plastic"

    $keyvalues { "prop_data" { "base" "glass.small" } }

    $collisionmodel "radio_phys.smd"

    {

    $concave

    $mass 2.0

    }

    Display More
  • General Vivi
    • October 7, 2005 at 11:04 PM
    • #8

    thanks guys

    i posted a new thread on another related question

  • von*ferret
    • October 8, 2005 at 10:50 AM
    • #9

    needs to be put in the 3d modeling forum, not the WIP

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