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Texture Critique

  • Zazi
  • March 26, 2004 at 9:21 AM
  • Zazi
    • March 26, 2004 at 9:21 AM
    • #1

    So yeah, I figured that I should start trying to make some textures and whatnot. Below are two textures, naturally... the first one tiles, and the second one is used as a sort of transition from the first... So yeah.

    [Blocked Image: http://thezazi.net/images/misc/tex/brickwetwall.jpg]

    [Blocked Image: http://thezazi.net/images/misc/tex/brickwetwall2.jpg]

  • EjrulF
    • March 26, 2004 at 11:29 AM
    • #2

    Nice!, but the bricks and that white wall doesnt work very well together. The bricks looks alittle over-sized compared with the wall. Now you shouldnt stop texturing, just go for another try.

  • mikezilla
    • March 26, 2004 at 8:06 PM
    • #3

    dude those bricks are the size of like cars.

    your scale is waaaaaaaaaaaaay off.

    a 512 in most new engines is about 8 feet tall roughly

    so a foot is 64 pixels...

    so an inch is ~5 pixels.

    use more math.

  • Zazi
    • March 26, 2004 at 8:49 PM
    • #4

    Size better now?

  • The_Postman
    Guest
    • March 26, 2004 at 10:39 PM
    • #5

    Nope, bricks are still huge and the contrast between the too textures is too stark. Also, when making bricks make sure you can't see any two bricks looking too noticably the same.

  • Bic-B@ll
    • March 27, 2004 at 2:57 AM
    • #6

    The transition between the bricks and paint is too big, its like there is a inch thick layer of paint.

  • spine
    • March 30, 2004 at 12:13 PM
    • #7
    Quote from Bic-B@ll

    The transition between the bricks and paint is too big, its like there is a inch thick layer of paint.

    Yeah, and the transition to the bricks is to clean, needs to merge

    better.

    And the white cement needs some texture to it,

    some roughness (

    And agree with the other comments made...

    Keep at it!

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