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prop - file cabinet

  • General Vivi
  • October 3, 2005 at 7:56 AM
  • General Vivi
    • October 3, 2005 at 7:56 AM
    • #1

    i was working on this for a couple of days on and off and this is my final product. Its a file cabinet that has detachable drawrs, which leads to a pretty good number of combinations. I.E. 2 draws sticking out on in , or 1 draw out 2 in. or 1 in 1 out and not a 3rd one. then you have to add the 3 diff drawrs i made its pretty fun and it wont seem repetative.

    here is a picture of it in the model viewer.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/cabinet.jpg]

    here is it in action

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-room20005.jpg]

    -------- now COMMENTS PLEASE-------

  • Evert
    • October 3, 2005 at 8:12 AM
    • #2

    Looks nice.

    Not the kind of place where I'd like to work

  • Minos
    • October 3, 2005 at 8:15 AM
    • #3

    Looking pretty cool, good job

  • D3ads
    • October 3, 2005 at 2:55 PM
    • #4

    Excellent work.

  • JynxDaddy
    • October 4, 2005 at 7:37 AM
    • #5

    Looks nice.

    Just the kind of place where I'd like to work

  • Nailed
    • January 27, 2006 at 8:35 AM
    • #6

    Hey vivi,

    What tools are you using to get your models into the game? (which exporter, which model compiler etc?)

  • Meotwister
    • January 27, 2006 at 9:51 PM
    • #7

    bit of a bump there, isnt it?

    Used 3dsmax to make it, the valve smd exporter, he manually edited the .qc files (hats off to him, I use cannonfodders tools, google it). That'll be it if you compile using cannonfodder's tools or using the studiomodel compiler.

    I know 'cause I live across the road from the guy.

  • General Vivi
    • February 1, 2006 at 9:03 PM
    • #8

    yeah and he stalks me .... slowly

  • Meotwister
    • February 2, 2006 at 11:41 PM
    • #9

    me? never.

  • neotic
    • February 10, 2006 at 11:01 PM
    • #10

    oh oh! lets get a download link for that! will go nicely in my map

  • DaanO
    • February 10, 2006 at 11:13 PM
    • #11

    So how did those papers end up UNDER that small wall in the right? (which looks a bit out of place anyway)

    Besides that, nice work

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