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My Hammer 4.0 setup fails... Help needed!

  • ⌐■_■
  • September 30, 2005 at 12:20 AM
  • ⌐■_■
    • September 30, 2005 at 12:20 AM
    • #1

    Hi,

    Here I am again. This time with a problem I am probably too tired to solve...

    The problem is that I cant compile my CS:S map because it isn't compiled in the right directry or something...

    Could someone pls point me in the right direction?

    Help is appreciated!

    My LOG:

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Valve Software - vbsp.exe (Jan 19 2005)

    1 threads

    materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials

    Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Processing areas...done (0)

    Building Faces...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (1)

    writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)

    Creating default cubemaps for env_cubemap using skybox sky_day01_06...

    Run buildcubemaps in the engine to get the correct cube maps.

    Finding displacement neighbors...

    Found a displacement edge abutting multiple other edges.

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (1) (792100 bytes)

    Emitting linux collision data (use -nolinuxdata to disable).

    Building Physics collision data...

    done (0) (2116786 bytes)

    Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Valve Software - vvis.exe (Dec 15 2004)

    fastvis = true

    1 threads

    reading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vrad.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -noextra "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Valve Software - vrad.exe (Mar 8 2005)

    ----- Radiosity Simulator ----

    1 threads

    [Reading texlights from 'lights.rad']

    [1 texlights parsed from 'lights.rad']

    Loading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRETMAPNAME]

    c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    ** Executing...

    ** Command: Copy File

    ** Parameters: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\maps\[MY TOP-SECRET MAPNAME]

    The command failed. Windows reported the error:

    "Het systeem kan het opgegeven bestand niet vinden."

    Thanks,

    - tomato

  • Skjalg
    • September 30, 2005 at 5:18 AM
    • #2
    Quote from killer tomato

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Valve Software - vbsp.exe (Jan 19 2005)

    1 threads

    materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials

    Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

    fixing up env_cubemap materials on brush sides...

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    Processing areas...done (0)

    Building Faces...done (0)

    FixTjuncs...

    PruneNodes...

    WriteBSP...

    done (1)

    writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)

    Creating default cubemaps for env_cubemap using skybox sky_day01_06...

    Run buildcubemaps in the engine to get the correct cube maps.

    Finding displacement neighbors...

    Found a displacement edge abutting multiple other edges.

    Finding lightmap sample positions...

    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

    Building Physics collision data...

    done (1) (792100 bytes)

    Emitting linux collision data (use -nolinuxdata to disable).

    Building Physics collision data...

    done (0) (2116786 bytes)

    Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"

    ** Executing...

    ** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"

    ** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]

    Display More
  • ⌐■_■
    • October 4, 2005 at 4:05 PM
    • #3

    Thanks for the tip. I did so and the map indeed ran fine.

    Now my next question is: how do I solve this without losing the ability to these models?

    Someone?

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