Hi,
Here I am again. This time with a problem I am probably too tired to solve...
The problem is that I cant compile my CS:S map because it isn't compiled in the right directry or something...
Could someone pls point me in the right direction?
Help is appreciated!
My LOG:
** Executing...
** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\materials
Loading C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_06...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (792100 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2116786 bytes)
Unable to load vertex data "models/props_foliage\hedge_256_128high.vvd"
** Executing...
** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vvis.exe"
** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -fast "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Valve Software - vvis.exe (Dec 15 2004)
fastvis = true
1 threads
reading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
** Executing...
** Command: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk\bin\vrad.exe"
** Parameters: -game "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike" -noextra "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRETMAPNAME]
c:\spellen\steam\steamapps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME]
** Executing...
** Command: Copy File
** Parameters: "C:\spellen\steam\SteamApps\dodelijketomaat\sourcesdk_content\cstrike\mapsrc\[MY TOP-SECRET MAPNAME] "C:\spellen\steam\SteamApps\dodelijketomaat\counter-strike source\cstrike\maps\[MY TOP-SECRET MAPNAME]
The command failed. Windows reported the error:
"Het systeem kan het opgegeven bestand niet vinden."
Thanks,
- tomato