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Cs_Cabaret

  • alexroyce
  • September 29, 2005 at 11:58 PM
  • Fruchtzwerg
    • November 10, 2005 at 8:49 PM
    • #81

    Webspace is cheap, traffic is cheap, don't care about file size, it doesn't matter...

  • alexroyce
    • November 10, 2005 at 9:09 PM
    • #82

    Yeah but the problem is the kids who own servers and dont know anything about .bz2 files and let peopel download the completely unzipped version of the map.. It takes way too long.

  • Fruchtzwerg
    • November 10, 2005 at 9:12 PM
    • #83

    Choose the right server

  • alexroyce
    • November 10, 2005 at 9:21 PM
    • #84

    Yeah, I will, but the more servers the map is on, the better. Though theres going to be a server dedicated to the map most likely.

  • Dr.DK
    • December 21, 2005 at 10:35 PM
    • #85
    Quote from alexroyce

    Really isnt noticable unless you stop and stare at it.

    Dude, it's booze.

    I also agree you should model the bottles. You're using a nice hl1 trick now.

  • Meotwister
    • December 22, 2005 at 6:53 AM
    • #86

    going through this and realizing this is an older thread, i support the modeled bottles.

    Just use a bottle and make it a static prop. Nothing wrong with that is there. But this map is probably already out and it doesn't matter.

    nice thread bump btw dr.dk

  • alexroyce
    • December 23, 2005 at 1:51 AM
    • #87

    Nope, aint out yet (feb).

    The reason the bottles arent modelled is because I need all the FPS I can get at this point. The map is optimized the best I could get it, but theres just alot of detail.

    Models would cause a noticible frame drop.

    Dont worry, its not bad, as none of the playtesters complained.

    Check out http://www.alexroyce.com/cs_cabaret.htm for more info.

  • RD
    • December 23, 2005 at 11:45 AM
    • #88

    you know someone posted this in the finished work forum? One of your friends i guess. Anyways that forum is for finished work

  • Section_Ei8ht
    • December 23, 2005 at 5:16 PM
    • #89
    Quote

    Check out http://www.alexroyce.com/cs_cabaret.htm for more info

    there's more info on that page? I must be blind.

  • alexroyce
    • January 19, 2006 at 9:07 PM
    • #90

    Been a while, so heres a bit of an update:

    [Blocked Image: http://www.alexroyce.com/sitepics/cabarethdrtest/cs_cabaret0014.jpg]

    [Blocked Image: http://www.alexroyce.com/sitepics/cabarethdrtest/cs_cabaret0018.jpg]

    [Blocked Image: http://www.alexroyce.com/sitepics/cabarethdrtest/cs_cabaret0015.jpg]

    Besides the HDR bugs, this has been done for so long I wish I could just release the damn things :/

  • Bic-B@ll
    • January 19, 2006 at 9:25 PM
    • #91

    i dig it

  • RD
    • January 19, 2006 at 9:42 PM
    • #92

    what hdr bug?

  • alexroyce
    • January 19, 2006 at 10:15 PM
    • #93

    The glass in one of the shots is pure white for some strange reason, and everything seems to get super-reflective no matter if I change the vmt or not. Also its a bit too bright on the inside and out, so im fixing that now.

  • RA7
    • January 20, 2006 at 11:22 AM
    • #94

    Dig the new pics, GJ!

  • MJ
    • March 29, 2006 at 6:06 AM
    • #95

    looks like he finished it:

    http://www.snarkpit.net/maps.php?map=2513

  • Belgarion
    • March 29, 2006 at 7:11 AM
    • #96

    yeah. I came here trying to find a "They let me release it! yay!" kind of thread and was slightly dissapointed to find none..

  • insta
    • March 29, 2006 at 7:17 AM
    • #97

    http://www.mapcore.net/forums/viewtopic.php?t=4778

  • Belgarion
    • March 29, 2006 at 7:46 AM
    • #98

    haha i'm blind ignor me

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