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Make the map readable and understandable to the eyes

  • DriftPoint
  • January 21, 2026 at 12:10 PM
  • DriftPoint
    • January 21, 2026 at 12:10 PM
    • #1

    Hey everyone, I’m trying to design my first competitive CS map, but I’m struggling with how to choose colors for different areas. I want it to look good, but also be clear for players. Any tips or personal experience?

  • GreyAtlas
    • January 24, 2026 at 3:03 PM
    • #2

    A good start is thinking about contrast and readability. For example, in CS, certain wall or floor colors can make it harder to see enemy models if your weapon skins blend in. That’s why many designers test their maps with a variety of skin colors. Also, here’s a resources that inspired me: https://wiki.skin.club - you can see different skin colors and use that to check how your map feels with them.

  • AnotherMillo
    • January 26, 2026 at 10:36 AM
    • #3

    Wait… I don’t get it. Each player has their own skins, right? How does that even matter for the map colors?

  • GreyAtlas
    • January 26, 2026 at 12:51 PM
    • #4
    Quote from AnotherMillo

    2 hours ago, AnotherMillo said: Wait… I don’t get it. Each player has their own skins, right? How does that even matter for the map colors?

    Exactly, every player has their own inventory, but we’re not targeting specific skins. It’s about general visual principles: we test the map with sample skins of different colors and brightness levels to make sure the map is readable no matter what players use. So it’s more about contrast and silhouettes than anyone’s personal inventory.

  • DriftPoint
    • January 27, 2026 at 12:14 PM
    • #5

    Ah, that makes sense now. So basically I should make sure my map works well with a wide range of weapon colors. Thanks!

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