Here are two IMAX theaters that I created in Blender. Both 3D models are freely available for download.
1.43 IMAX Theater
Screenshots:
[Blocked Image: https://i.imgur.com/KlmKQKI.png]
[Blocked Image: https://i.imgur.com/7A17FzE.png]
[Blocked Image: https://i.imgur.com/vSstELB.png]
[Blocked Image: https://i.imgur.com/43LSFm6.png]
Download (version 3):
https://drive.google.com/file/d/1feOVMe…?usp=drive_link
Features:
- 26.0 m x 20.0 m screen. Can be flat or curved.
- 9 rows of stadium seating
- 4 seat variations: very low, low, medium and high poly
- 12 sets of speakers
- Blender drivers
How to use:
- All speakers are linked to either the Speaker_main or speaker_secondary data blocks. Speaker_main is used by the front and corner speakers, while speaker_secondary is used by the side and ceiling speakers. You only need to edit two speakers (one from each data block) to properly play imported sound
- Movies are controlled by the Movie_Texture node group inside the Movie_Screen material shader. The Movie_Screen shader can be accessed by selecting a screen mesh. Videos with 1.43 aspect ratios work best with this node. In Cycles, images are projected onto the screen via a spotlight. In EEVEE, the image is displayed directly on the screen, as light projection is not possible in EEVEE.
You can find more information and full sized renders on these pages:
https://www.deviantart.com/sn0wsh00/art/B…r-v3-1334807132
https://www.deviantart.com/sn0wsh00/art/B…a-v3-1334811694
1.90 IMAX Theater
Screenshots:
[Blocked Image: https://i.imgur.com/Oz3Tqgm.png]
[Blocked Image: https://i.imgur.com/NG7gU1f.png]
[Blocked Image: https://i.imgur.com/xe3LHb5.png]
[Blocked Image: https://i.imgur.com/uHY9Q6z.png]
Download (version 2):
https://drive.google.com/file/d/1dBXUrW…?usp=drive_link
Features:
17.8 m x 10 m flat/curved screen 8 rows of seats, with the option of barriers between rows 4 types of seats: BehNam (very low poly), sdmitch40 (low poly), GMOD (medium poly), Overwatch (high poly) 12 sets of speakers Blender drivers to control theater features and light brightness.
How to use:
- All speakers are linked to either the Speaker_main or speaker_secondary data blocks. Speaker_main is used by the front and corner speakers, while speaker_secondary is used by the side and ceiling speakers. You only need to edit two speakers (one from each data block) to properly play imported sound
- Movies are controlled by the Movie_Texture node group inside the Movie_Screen material shader. The Movie_Screen shader can be accessed by selecting a screen mesh. Videos with 1.43 aspect ratios work best with this node. In Cycles, images are projected onto the screen via a spotlight. In EEVEE, the image is displayed directly on the screen, as light projection is not possible in EEVEE.
- In the drivers menu, you can enable Style1 or Style2 to change the lighting design. Style1 uses the same white light design from version 1, while Style2 uses a mixture of white and blue lights.
You can find more information and full sized renders on these pages:
https://www.deviantart.com/sn0wsh00/art/B…r-v2-1337716905
https://www.deviantart.com/sn0wsh00/art/B…a-v2-1337723793
I created these Blender file to simulate how it's like to watch videos on a large format IMAX screen. Creating something like this inside a video game engine would certainly be better, but unfortunately, I currently have no idea how to use Unity, Unreal, Source 2 etc. A 360° video could also work as a VR environment, but Blender only renders panoramas natively in Cycles.