As much as I liked level design over the years, I can tell that stuff has changed around. It seems to me that nowadays it matters more how the map looks like rather than how it plays, back in the day you could build a basic map and find tons of players to playtest and improve it, but today you spend at least 2 months on map and everyone has an opinion about "why that thing isn't good on it", like I'm not saying I'm the best mapper or anything, but when I playtested my Source maps everybody had to criticize stuff and not in the constructive way.
I have been featured on the frontpage of GameBanana and the Steam Workshop, I have a top MOD on ModDB, I have been called for an interview by a big gaming company and I enjoy games that take skill like Team Fortress Classic, I once tried Fortnite and killed 10+ opponents before getting killed.
Anyways I hope that will change in CS2, aside from the useless skins and abandoning CS 1.6 support (you can't find a decent server there anymore)... This map is your classic 1hp with a twist: it has a grenade in the middle so you can blow up the entire opposing team!