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Wasteland warrior - WIP character model.

  • CyanideCotdPnuts
  • September 18, 2005 at 7:13 PM
  • CyanideCotdPnuts
    • September 18, 2005 at 7:13 PM
    • #1

    Hey everyone. I'm brand new to these forums, so I thought I'd give some shots of a character model I'm working on. Currently he has no home, so it will probably be just portfolio work, but who knows. The polycount stands at 4602. Texture is the only thing that needs to be finished, already rigged and what not.

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/fullshot.gif]

  • Johnny
    • September 18, 2005 at 7:20 PM
    • #2

    He looks like an al bhed

    [Blocked Image: http://www.ffcompendium.com/misc/albhed-a.jpg]

  • insta
    • September 18, 2005 at 7:47 PM
    • #3

    I like it! Reminds me of Mad Max 2.

  • Minos
    • September 18, 2005 at 8:50 PM
    • #4

    Looking pretty good so far. I dig the style.

  • von*ferret
    • September 18, 2005 at 10:51 PM
    • #5

    I'd just do some kinda tribal paint or something on the armor to add some interesting features to the skin. Otherwise very solid and sexy. Did you use edge looping?

  • CyanideCotdPnuts
    • September 19, 2005 at 1:13 AM
    • #6

    Yeah, I was gonna do some sort of Tribal tatoo on his head and arms most likely. See, this is my take on a character inspired from the Fallout series. he's just one of the local tribals gone mercenary

  • General Vivi
    • September 19, 2005 at 2:30 AM
    • #7

    very interesting

  • Grinwhrl
    • September 19, 2005 at 4:37 AM
    • #8

    Pretty cool, looks liek something out of Forsaken mod for hl2.

  • CyanideCotdPnuts
    • September 19, 2005 at 4:50 AM
    • #9

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/7fddddfd.jpg]

    For the most part, it's done. I still need to do the hands, holster, and pouches. I need to fix a few parts, like the leather band attaching the kneepads. Also, the arm is looking wierd, not only in texture but in layout. It looks too naked, so I'm contemplating adding shoulder armour.

    Dark: I actually happen to be good friends w/ their character modeller, neo Genesis

  • Skjalg
    • September 19, 2005 at 12:54 PM
    • #10

    You gonna animate him too, or are you just pro at modeling?

  • von*ferret
    • September 19, 2005 at 1:23 PM
    • #11

    I think the shoulders are fine as they look, but thats up to you

  • CyanideCotdPnuts
    • September 19, 2005 at 2:47 PM
    • #12
    Quote from Skjalg

    You gonna animate him too, or are you just pro at modeling?

    Well, I already have him rigged. I don't know if I'll do custom anims for him, but if I get bored I just very well might.

  • zpanzer
    • September 19, 2005 at 3:08 PM
    • #13

    looks realy nice, Kepp it comming.

    But how many Polys/Triangles is it on?

  • CyanideCotdPnuts
    • September 19, 2005 at 3:11 PM
    • #14
    Quote from zpanzer

    looks realy nice, Kepp it comming.But how many Polys/Triangles is it on?

    He's around 4600 polies. Not too shabby, since the combine models are around that range.

  • johnm487
    • September 19, 2005 at 7:24 PM
    • #15

    personally, I think tribal tatoos are real lame, in game and when i see someone with one. I would use somekind of logo, or a non-generic tattoo.

  • CyanideCotdPnuts
    • September 19, 2005 at 10:45 PM
    • #16
    Quote from johnm487

    personally, I think tribal tatoos are real lame, in game and when i see someone with one. I would use somekind of logo, or a non-generic tattoo.

    Well, if you played Fallout you'd know that there actually were tribals in the game :wink:

  • The Postman
    • September 20, 2005 at 6:27 AM
    • #17

    Nice stuff. Great sig too.

  • st0lve
    • September 24, 2005 at 12:54 AM
    • #18

    The Wastes is back and kickin', atleast abit.

    Go over there and see if they might want him

    http://dynamic.gamespy.com/~thewastes/forums/

    nice work btw., but the armour is abit to clean for my taste, need more scratches etc.

  • CyanideCotdPnuts
    • September 24, 2005 at 9:08 PM
    • #19

    The armor is going to adjusted to having dirt, fading, slight rusting, etc. I haven't been able to do much on it as of these last few days but I'll probably be having him finished within the next day or two.

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