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de_jura WIP

  • pav
  • June 9, 2024 at 11:07 AM
  • pav
    • June 9, 2024 at 11:07 AM
    • #1

    de_jura WIP https://steamcommunity.com/sharedfiles/fi…/?id=3261289969 <- Workshop Link.

    Theme So this fictional ruined castle is set in the area where Im from. There is this trail in Poland called the Trail of the Eagles Nests, right in the Kraków-Częstochowa Upland. It is filled with medieval castles built back in the 14th century by King Casimir the Great. They put them on these awesome limestone cliffs to protect the western border of Poland. Now the ruins are surrounded by green hills and bushes. They look incredible and tons of tourists come to see them. It's a big part of our local history and definitely worth a visit.

    Layout / Gameplay The map has a unique layout with only three chokepoints and a relatively small size, making it CT-sided at the start. However, if Terrorists manage to break through one chokepoint, the balance can shift. This is not easy and requires teamplay and careful util usage. Fast flanks are a big part of the gameplay. Players need to trust their teammates to watch their back. Communication is key. Teams must share information quickly to adapt to changing situations on the map and stay one step ahead of their opponents. The map requires teamwork and coordination, but during playtests, many players showed creativity in clutch situations. Its a map that works well for both team strategies and individual plays.

    This is Castle near Ogrodzieniec( name of town ) the most popular one. Netflix Witcher series got some shots over there

    Here we got some screanshots from current layout

    Spoiler

  • mesh_guy
    • June 9, 2024 at 11:20 AM
    • #2

    poland on top

  • Grum1x
    • June 9, 2024 at 12:20 PM
    • #3

    nice!

  • Zucth
    • June 9, 2024 at 5:10 PM
    • #4

    look so good!

  • pav
    • June 12, 2024 at 7:49 PM
    • #5

    Some updates ready for tomorrow's playtest on mapcore. I know radar is not set properly but for testign its enough. We got new A bombside, MID and Long pathing- I know boxes on the way for having proper timing are weird but for testing the idea of the layout I decided like that ( I dont want to rebuild whole T area to have desired timing - to much work ) So here is new radar

  • lamarrite
    • June 14, 2024 at 8:51 AM
    • #6

    POLSKA GUROM!!! very fun map canr wait to play it again!!

  • Lizard
    • June 14, 2024 at 10:00 AM
    • #7

    POLSKA GUROM!!! Good luck!

  • MrTrane18
    • June 14, 2024 at 10:09 AM
    • #8

    Ja pierdolé!

  • pav
    • June 23, 2024 at 12:53 PM
    • #9

    We will have significant changes to the de_jura layout.

    The reason for this is that the map currently plays very randomly and feels too much like a deathmatch instead of competetieve 5v5. There’s a lot of backstabbing and faking happening, which is not good, fun or fair. So I decided to simplify things a bit and limit the Ts options to attack from behind. The first move was deleting the whole apartment section from Long, so now there is only one way to attack from behind as a T. (through the ramp ) This required changes to the entire A site, Long, and even Mid.

    That was my idea that Ts can attack from behind but from both sides it was too much. We will playtest it ASAP ofc and see how it will play after this big changes. I also thinking about put some changes on the the B site. But mostly about rotation pathing between A and B in undetrpass - ppls geting lost there ;)

  • pav
    • July 21, 2024 at 9:46 PM
    • #10

    We got new version of de_jura - last playtest was very usefull but still map need more love :) Now I w8ting for mapcore hub I hope I will collect proper data to make this project epic :)

  • pav
    • August 4, 2024 at 5:56 PM
    • #11

    This is new radar for Jura More clear and more readable, now you can see every path :)

  • pav
    • November 6, 2024 at 11:13 PM
    • #12

    Some screanshots from art progresss. Some of this are still placeholders but i think you get overall vibe :)

  • xsanE-
    • November 7, 2024 at 5:09 PM
    • #13

    looks great! keep it up

  • pav
    • February 10, 2025 at 4:03 AM
    • #14

    some screanshoots update for stage 2 judging :)

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