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de_3000

  • eNNercY
  • June 9, 2024 at 4:30 AM
  • eNNercY
    • June 9, 2024 at 4:30 AM
    • #1

    [Blocked Image: https://i.imgur.com/60HRCdw.png]

    As the Security Guards protect a high-value data center and radio equipment, they suddenly hear footsteps above. They prepare for immediate contact. ---------------------- The Terrorists spawn on the top of the building and have good view down the lower levels. In the center of the building you find bombsite A. Easily accessible for Terrorist but very exposed. Around the back, the Terrorists have access to an other route. Not exposing them to the many eyes peaking the ledges to the upper levels. Here They find the bombsite B. It's an enclosed space with few entrances.


    https://steamcommunity.com/sharedfiles/fi…/?id=3264034989


    current version:

    Spoiler

  • eNNercY
    • June 11, 2024 at 5:41 PM
    • #2

    just updated the workshop

    edit: it broke

    edit: fixed it

  • eNNercY
    • June 17, 2024 at 2:38 AM
    • #3

    added radar and added some wip screenshots on workshop


    Spoiler

  • eNNercY
    • June 23, 2024 at 7:49 AM
    • #4

    some updates after playtest feedback:

    - clipped non-play area better

    - removed the jump route behind the building from T to CT

    - remove hole in wall looking from below T spawn to B

    - gave CT better Cover around the B Side area from above

    - brightened up B spot

    - glass no longer breakable in the office area

    - most of B site windows are also not breakable

    - removed vents where people could stand on outside

    - CT spawns are now fixed

    - T spawn closer together

    Spoiler

  • MrTrane18
    • June 23, 2024 at 8:15 AM
    • #5

    Another amazing cyberpunk-styled map! Keep it up!

  • eNNercY
    • June 26, 2024 at 12:20 AM
    • #6

    i made the Ts main roof angle less scummy for just headpeaking or bait the guy defusing the bomb on A. tho raining down nades could be easier now

  • eNNercY
    • June 26, 2024 at 5:21 PM
    • #7

    new tech: mlg plant

    (its doable)

  • eNNercY
    • July 6, 2024 at 1:21 PM
    • #8

    did some changes to the map: (surf ramp gone :(, but now pretty skybox :) (wip) )

  • eNNercY
    • July 18, 2024 at 5:38 PM
    • #9

    PSA: Windows in the office are now breakable:

  • eNNercY
    • July 19, 2024 at 1:51 AM
    • #10

    ive decided to add a ladder now to the t spawn drop.

  • eNNercY
    • July 23, 2024 at 1:53 AM
    • #11

    ive made some bigger changes around the B site and drops around the map. + smaller adjustments

    some current version pictures:

    Spoiler

  • eNNercY
    • July 30, 2024 at 1:11 PM
    • #12

    just updated the last version before the deadline. all the rough gameplay elements should be sorted out and if i or someone else doesnt find anything major, this is it for now. the next step is to refactor mesh work, generell polishing and creating custom assets and more playtests and more refinements. Thanks for playing the map on the hubs. The demos are invalueable for me and i think every playtest should be recorded server side. If you got time and have some feedback, i will greatly appreciate it!


    [Blocked Image: https://i.kym-cdn.com/photos/images/newsfeed/001/538/822/341.png]

  • eNNercY
    • August 2, 2024 at 1:49 AM
    • #13

    making the "final" post made me panic. here are some more changes:

    - other small adjustmenst to ease the overall visual noise of some areas

    - A site now has more cover from the upper T ramp - B site now has automatic doors at both entrances, but the breakable window in the lobby swapped places:

  • MrTrane18
    • August 2, 2024 at 8:01 PM
    • #14

    Keep on practice! You will be able to make amazing maps in the future. I see you are trying out a lot of things. And learning. Best of luck with this project!

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