Lux Flare Lux
https://steamcommunity.com/sharedfiles/fi…/?id=3302009197
I scrapped the previous layout and theme that I was working on and started from scratch, with a more interesting theme and more concrete ideas. My new map is set in a solar thermal power plant, in the desert.
Key Ideas
The key ideas that I want to implement are:
- I like big, arena-like bombsites, à la A site on Train, where you have a lot of freedom to choose where and when you take fights.
- I like bombsites where the majority of the spots are effective against one of the entrances but vulnerable to the other, meaning that if Ts coordinate well and CTs don't communicate effectively, the Ts can obliterate the CTs.
- I like areas where players with good movement can use the walkable surfaces more effectively to get an advantage over their opponents.
- I like long sightlines that penetrate the map, rewarding players with intel about how the enemy is moving so they can make pro-active decisions.
Layout
This is the abstract layout. There are two big sites close to one-another, an upper level (purple), and a connector for fast rotations, which can be accessed by the upper level. Everything else is subject to change. A site is called A because Ts get 2 entrances to it and B site is called B because Ts get 1 entrance to it (unlike Anubis and Ancient which have them backwards). Filled circle means ladder, empty circle mans drop-down (maybe boostable). The upper level acts effectively like a "middle" in your generic 3-lane map.
Bombsites
I chose the particle receiver tower and the air cooled steam condenser for the bomb targets, because they're most recognizable from afar and I can make them tall enough to be visible from both spawns, which is a neat feature.
This is bombsite A. There is a stack of explosives placed next to the receiver tower. There are 4 entrances. Ts come from bottom-left and bottom-right. Connector is top-left. Top-right leads to CT spawn. Everything else is subject to change.
This is bombsite B. You're blowing up some pipes connected to the steam condenser. Ts come from the bottom-left. CTs come from the top-left and top-right. Bottom-right is connector. Everything else is subject to change.