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de_underground (WIP)

  • Rubberhead
  • May 1, 2024 at 11:49 AM
  • Rubberhead
    • May 1, 2024 at 11:49 AM
    • #1

    Hey folks,

    https://steamcommunity.com/sharedfiles/fi…/?id=3238474664

    I want to create a map that takes place underground.

    Scenarios: The terrorists come out of the sewers and attack a subway that is to be built centrally in a city. The counter terrorists want to prevent this, otherwise a large part of the city will collapse like a house of cards.

    Idea: As construction work continues at full speed again after a long break, some corridors need to be overhauled. These corridors are covered in graffiti. One stop (bomb side A) is almost finished, whereas the second stop is under construction.

    Mid

    A Side

  • Rubberhead
    • May 3, 2024 at 4:40 PM
    • #2

    The Map is now ready to download in my workshop

  • esspho
    • May 3, 2024 at 5:53 PM
    • #3

    Looks interesting. I would suggest posting a workshop link, so people can check out your map. 😉

  • Rubberhead
    • May 3, 2024 at 6:57 PM
    • #4
    Quote from esspho

    1 hour ago, esspho said: Looks interesting. I would suggest posting a workshop link, so people can check out your map. 😉

    i had a problem with the upload

  • Akhandey
    • May 3, 2024 at 8:49 PM
    • #5

    I think making a map underground is not a good idea since players won't be able to throw smokes and other utilities

  • Rubberhead
    • May 4, 2024 at 7:50 AM
    • #6
    Quote from Akhandey

    10 hours ago, Akhandey said: I think making a map underground is not a good idea since players won't be able to throw smokes and other utilities

    I know the problem and I already have a solution for it.

    "Vents"

    When the layout of the map is final, ventilation shafts are inserted where smoke grenades should fly, so that you can smoke or flash certain places on the map.

  • Rubberhead
    • May 4, 2024 at 5:39 PM
    • #7

    UPDATE

    added Bots

    added A Site

  • Rubberhead
    • May 4, 2024 at 8:58 PM
    • #8

    Here are some New pics

  • Rubberhead
    • May 5, 2024 at 1:56 PM
    • #9

    Update 0.1.3

    - New Minimap

    - New CT Spawn + buyzone

  • MrTrane18
    • May 5, 2024 at 2:24 PM
    • #10

    Looks clean af! The idea as well, interesting!

    Hope to see some Max Payne easter eggs around the map haha! Best of luck with the project!

  • Rubberhead
    • May 5, 2024 at 7:08 PM
    • #11

  • Rubberhead
    • May 5, 2024 at 7:09 PM
    • #12
    Quote from MrTrane18

    4 hours ago, MrTrane18 said: Looks clean af! The idea as well, interesting!

    Hope to see some Max Payne easter eggs around the map haha! Best of luck with the project!

    I never played Max Payne, what do you mean ?

    and thank you

  • MrTrane18
    • May 5, 2024 at 9:08 PM
    • #13

    Like, compare Max Payne metro places and recrate them in your style or as close as possible inside in area of your map. Fans could see it.

  • Rubberhead
    • May 6, 2024 at 10:33 AM
    • #14
    Quote from MrTrane18

    13 hours ago, MrTrane18 said: Like, compare Max Payne metro places and recrate them in your style or as close as possible inside in area of your map. Fans could see it.

    Nice thought, I'll think about it

  • MrTrane18
    • May 6, 2024 at 11:32 AM
    • #15

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Something like this.

  • Rubberhead
    • May 6, 2024 at 5:31 PM
    • #16
    Quote from MrTrane18

    5 hours ago, MrTrane18 said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Something like this.

    Thank you, i think about to implement it.

  • Rubberhead
    • May 8, 2024 at 6:56 PM
    • #17

    got this error after creating new materials and custom overlays

    FATAL ERROR: attempting to render with error material for `material/error.vmat`

    How can i fix it ?

  • gereral1
    • May 8, 2024 at 7:01 PM
    • #18

    Make sure 512x512 or 1024x1024 or 2048x2048!

  • gereral1
    • May 8, 2024 at 7:03 PM
    • #19

    Make sure you delete bad file as well from material folder or the error will stay

  • gereral1
    • May 8, 2024 at 7:22 PM
    • #20

    Size of textures must be 512x512 or double they MUST be square ⬜

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