this is for hl2 engine
ok i wanted to light up my map a lil bit but since its a 3d sky box any light entity lights up a huge portion of the map. i have tried playing with just using very tiny light_spots that turned out ok but what i would really like to know is how to illuminate my street post models shown here.
[Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/nmrih_stranded-bridge-skybox0009.jpg]
im sure there is a line of code to put in the vmt file. I put "$selfillum" 3 for my buildings vmt files to get the windo effect but i tried it on my model and it didnt' work. any suggestions?