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  4. Counter-Strike 2 Big Adventure Contest

Palacio

  • Slimek
  • April 22, 2024 at 10:39 AM
  • Slimek
    • April 22, 2024 at 10:39 AM
    • #1

    Hi everyone,

    For this contest I am once again teaming up with @KlixX, as well as @Coachi!

    We're going to make a de_ map based on Palácio Nacional da Pena in Sintra, Portugal. https://steamcommunity.com/sharedfiles/fi…/?id=3249860053

    [Blocked Image: https://a1.eestatic.com/cronicaglobal/2023/09/10/empresas/793430831_8690103_1706x960.jpg]

    Updates soon

  • Lukyvald
    • April 22, 2024 at 12:32 PM
    • #2

    XDD i was there just the other day lolol

  • RazzleDazzle1
    • April 23, 2024 at 9:39 PM
    • #3

    that's for sure ai image where did u get that did u make it?

  • RazzleDazzle1
    • April 23, 2024 at 10:00 PM
    • #4

    weird looking castle ig i just looked it up

    gl!

  • Freaky_Banana
    • May 24, 2024 at 4:00 PM
    • #5

    Unfortunately I don't have access to CS currently because I lack the hardware, but I would love to check this one out in game!

    Based only on the overview on your workshop page I wonder how rotations will work out. Especially T rotations look pretty long or unsafe.

    But of course I don't actually know, wo anyway best of luck!

  • Slimek
    • July 12, 2024 at 1:46 PM
    • #6

    I realised I haven't posted anything here just yet, and now seems like a good time.

    The first version of the map was published on May 20th and it was playtested on the Source Engine Discord.

    Spoiler

    We have since addressed issues that came up during playtesting and today we are shipping an update in preparation for this week's FACEIT hub map rotation.

    Spoiler

    Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3249860053

  • Slimek
    • July 23, 2024 at 2:33 PM
    • #7

    Palacio was featured on the FACEIT hubs during Week 10 and it was played 12 times. Here are some stats gathered from the matches:

    Spoiler



    I was quite happy with how the matches played out, however early round gameplay suffered from very long initial engagement timings.

    Here's the list of the most notable changes in the latest update, out now on the Workshop:

    • Tweaked timings
    • Moved T spawn to restaurant area
    • Tweaked cover around A
    • Added a side entrance to A main
    • Flattened A connector
    • Added additional rotation path for CTs
    • Removed pillar and arch obstructing vision on Mid courtyard
    • Added inner arch in Mid connector
    • Moved entrance to B connector
    • Widened and added squeaky door to B connector
    • Streamlined B main and ramp
    • Added audioblockers around B and underground

    Spoiler

  • Slimek
    • July 29, 2024 at 12:49 AM
    • #8

    Latest update changelog:

    • Reworked B ramp
    • Moved CT spawn closer to A
    • Rerouted CT to B path
    • Widened CT hall
    • Removed additional rotation path for CTs
    • Simplified Mid tower
    • Flattened Mid ramp chokepoint
    • Adjusted negative space walls height around Mid
    • Tweaked timings

    Spoiler

  • Slimek
    • October 2, 2024 at 6:50 PM
    • #9

    We're over a month into Stage 2 of Mapcore contest and so far, I've used this time to further refine the gameplay, while @Coachi and @KlixX have been working hard on the visuals.

    Pathing to the B site was by far the weakest part of the map and the recent updates have focused on greatly improving that area.

    Spoiler

    The distance needed to reach the bombsite was reduced by getting rid of unnecessary 'buffer' areas, thus directly connecting B Long with the site through one main chokepoint.

    To accomodate this change, the site and the surrounding paths had to be mirrored.

    Spoiler Before:

    After:

    I have also decided to once again move T spawn, hopefully this time to the final location, bringing it closer to Mid (and B).

    Here is a comparison between the version submitted for judging and the current one:


    And last but not least, here's the first art pass around A Site:

    Spoiler

  • Slimek
    • January 11, 2025 at 12:11 PM
    • #10

    Last week (Jan 3rd-10th) Palacio was once again featured on the Mapcore FACEIT hubs. It was tied for the most popular map that week. Here are some detailed stats:

    Spoiler


    As the Stage 2 deadline approaches, we are focused on delivering the best possible version within the remaining timeframe.

  • Slimek
    • February 9, 2025 at 11:45 PM
    • #11

    We have released the final version for Stage 2

  • Slimek
    • April 20, 2025 at 4:34 PM
    • #12

    It's been an incredible year long journey, and it is finally coming to an end as we present to you the final version of Palacio for Stage 3. We'd like to thank our playtesters and everyone who gave feedback. We'd also like to appreciate the effort the Mapcore staff has put into organizing this contest. Good luck to everyone https://steamcommunity.com/sharedfiles/fi…/?id=3249860053

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