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8/18/2024 MAP DID NOT QUALIFY FOR STAGE 2
Congrats to everyone who made it to Stage 2 and cheers to everyone of us who tried!!! ❤️
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Map Name - Rally Location Reference - Conques, France
Rally is a defusal map set in a village inspired by Conques, France with a racing event set as the background theme.
https://steamcommunity.com/sharedfiles/fi…/?id=3300133474 Reason to take part in this contest? Well... I'd like get familiar with S2 (Yup, I'm still plugging away in S1 H++) another reason is finishing a project, I'm hoping some of you can relate to unfinished maps we have collecting digital dust or being reworked on an infinite loop (✋).
Updates:
Spoiler 4/22/2024 - Created a layout this weekend but it's still a bit early to share, will look to continue updating this thread next weekend ![]()
4/29/2024 - Updated the layout this weekend and continuing to balance each area, will need to take a couple more weekends to make sure the layout is fun and everything looks like a sloppy mess ![]()
5/6/2024 - Mid and A are set, working on B next
5/12/2024 - No updates / Out of town
6/2/2024 - Life things until end of June!
6/8/2024 - Hard reset...
7/6/2024 - Earliest version of the current blockout is playable! (racing to the deadline / screenshots soon)
7/28/2024 - Last official save in Source 1 / Hammer++ (<3) before moving to Source 2
7/31/2024 - Source2 port is on the workshop and playable
8/4/2024 - Updated pathing for T Spawn to Mid, Updated pathing from T Spawn to A including the underpass between A and B staging areas
8/10/2024 - Added a radar! Huge shout out to JimWood for the work on RadGen and the documentation, and Sami / Eagle One Dev Team for putting together the tutorial. Replaced majority of the map with new meshes. Added a 3D Skybox placeholder. Efforts continue on cleaning up the geometry, there's a few areas left to be cleaned up and an optimization pass still needs to be done.