Quote from NikiOo31 minutes ago, NikiOo said: It's not just molotov. All the grenades seems like they hit something immediately after you throw them. Maybe some of the environmental effects you're using — I'm not very familiar with the engine. Try disabling them and see if it changes anything.
The directional sound from the rain is fine when you're outside in the rain, but when you're inside it sounds really bad — especially when you're in the tunnel at spawn and turn sideways. Maybe try with different headphones to see for yourself.
I don't know if you've noticed that in some parts of the water in middle you are slowed down. Maybe it's too deep, maybe that's how you want it, but it annoyed me.
I think it's okay to have crouch sections but not so much in places where you're gonna be fighting a lot. Maybe think about raising the ceilings of some of the vents. There's generally a lot of jumping and crouching and snake paths that you have to do to navigate the map and people might find that annoying, but you have to playtest it to find out.
The theme is epic. I like how you enter the map by dropping down and I like the big open bombsite with the statue. The middle portion of the map feels a bit claustrophobic to me, but I've only tested it on my own.
Thanks for your reply. I've noticed the midwater problem actually and I finally fixed it today, and I'm trying to widen the ceiling of the mid, too. Probably you will see these changes in the coming update on 4/26.
I found those strange sounds of grenades, and you did remind me that they "hit" something. I'm doing my best to deal with it, but the situation doesn't get better (sad). It seems a ghost entity is walking together with the player...
Also, your suggestions on crouch sections are really helpful, I'll reduce them.