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de_barranco [WIP]

  • Serialmapper
  • April 14, 2024 at 2:43 PM
  • Serialmapper
    • April 14, 2024 at 2:43 PM
    • #1

    It won´t be easy to make a competitive type layout, but, since i like wasting time with this hobby anyways, the challenge is accepted.

    My map will have a theme inspired from my island´s (Gran Canaria) classic urban arquitecture and the surrounding nature.

    For the moment i have a layout in construction. When the time will come i´ll post the map on the workshop (at least a graybox).

  • MrTrane18
    • April 14, 2024 at 3:41 PM
    • #2

    Best of luck with the map! I also now hold an blank paper in front of me. Wondering what. Why? Where?

  • Serialmapper
    • April 20, 2024 at 9:09 PM
    • #3

    I had uploaded the first playable greybox on the workshop

    Steam Workshop::Barranco

  • Serialmapper
    • April 21, 2024 at 12:39 PM
    • #4

    Added an overview

    [Blocked Image: https://i.imgur.com/A43BiyK.png]

  • MrTrane18
    • April 25, 2024 at 10:25 AM
    • #5

    I've made a showcase video of the map in the 25.04.2024 state. I see some mix of multiple official maps here. In a good design way. Like you're floating the map once you go from place to place. Good luck with the map-building process!

  • Serialmapper
    • April 29, 2024 at 7:21 PM
    • #6

    I went on stroll in my neighbourhood, where there is a real barranco ,for some reference fotos. In my map the buildings and the cliffs won´t be that high though.

    Steam Workshop::Barranco

    [Blocked Image: https://i.imgur.com/uFbMh0O.jpg]

    [Blocked Image: https://i.imgur.com/iDyXAt1.jpg]

    i will also use reference of buildings from a small town in the NW of the island

    [Blocked Image: https://i.imgur.com/SHdNMpD.jpg]

    [Blocked Image: https://i.imgur.com/LQLkxlI.jpg]

  • Serialmapper
    • May 3, 2024 at 11:27 PM
    • #7

    updated layout and radar

    [Blocked Image: https://i.imgur.com/HHfgPRT.png]

  • Serialmapper
    • May 17, 2024 at 8:34 PM
    • #8

    Special thanks to @Rebze and @Fnugz for their support, and also many thanks to all the players that playtested my map during 66 matches, you guys are awesome!

    After a week of testing on Faceit mapcore hubs, here are the results:

    [Blocked Image: https://i.imgur.com/HAGOdva.png]

    [Blocked Image: https://i.imgur.com/DhnuoBx.png]

    [Blocked Image: https://i.imgur.com/t5ixiwX.png]

  • pav
    • May 20, 2024 at 1:15 PM
    • #9

    Can you tell me how I can get stats on my map?

  • BlAcky
    • May 20, 2024 at 1:48 PM
    • #10

    How can you test your map on Faceit Mapcore Hub?

  • Serialmapper
    • May 21, 2024 at 1:14 PM
    • #11

    The stats you do them yourself. Read the FAQ

    https://docs.google.com/document/d/1ag…dit?usp=sharing

  • Serialmapper
    • May 21, 2024 at 1:15 PM
    • #12
    Quote from BlAcky

    23 hours ago, BlAcky said: How can you test your map on Faceit Mapcore Hub?

    Read the FAQ

  • Serialmapper
    • June 15, 2024 at 3:03 PM
    • #13

    some art, i made the wall inset door in blender and substance painter

    [Blocked Image: https://i.imgur.com/ppulIjy.png]

  • Serialmapper
    • June 28, 2024 at 2:09 PM
    • #14

    Ermita de Nuestra Señora de las Nieves (Agaete, Gran Canaria) This will be present in the CT spawn (non playable area)[Blocked Image: https://i.imgur.com/JnSYrhF.png]

  • Serialmapper
    • August 17, 2024 at 10:39 AM
    • #15

    I had updated the map, added some new props (windows and doors) that i made in Blender and Substance designer also i changed some materials.

    Slowly but surely until the deadline i will finish it up.

  • Serialmapper
    • August 31, 2024 at 12:13 PM
    • #16

    for me no to forget, because that discord thing makes me dizzy

    Group 2 (06.09.-20.09., 20.12.-27.12.): Barranco Canopy Echolab Elevation Fore Stronghold Timber

    some art

    [Blocked Image: https://i.imgur.com/t1PYolB.png]

  • Serialmapper
    • September 7, 2024 at 1:10 PM
    • #17

    After the yesterday´s testing i had adjusted some angles in A site and around A site.

  • Serialmapper
    • September 8, 2024 at 2:01 PM
    • #18

    I had updated the map:

    lowered the bridge by 32 units to attenuate the verticality

    replaced the crates with stairs at balcony/heaven site A

  • gereral1
    • September 15, 2024 at 4:46 PM
    • #19

    One of walls was see thru on mapcore server last night. On out side perimeter. Sorry did not screenshot it. Like that you textured map from grey box .You cannot pass thru wall but can see thru it

  • gereral1
    • September 15, 2024 at 4:50 PM
    • #20

    It's on the t side to right going towards bombsite

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