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Canopy [WIP]

  • ynel
  • April 14, 2024 at 1:03 PM
  • ynel
    • April 14, 2024 at 1:03 PM
    • #1

    A map set in an abandoned resort in Southern East Asia. But what are they even fighting for? Made by @ynel, @Darivan, Ecsi and @Tollqnd. Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=3231465363

    Old, original post:

    Spoiler Hey, we don't have too much yet but I like documenting stuff here, so I guess here we go. Will be working on a map with @Tollqnd set in Indonesia. Update since some people been asking (mostly on mapink lol): This has so far been mostly a solo project and I will likely continue to work on this alone for the foreseeable future. Kwan helped me in the initial stages of this map, and helped with the foundations of the layout, but I've been fully in charge since. Taking on a solo project of course is a massive task, so we'll see if someone comes along who helps me with the art later on. https://steamcommunity.com/sharedfiles/fi…tscn=1714940246

  • Lukyvald
    • April 14, 2024 at 1:23 PM
    • #2

    👨‍🍳🧑‍🔬👀

  • Akhandey
    • April 14, 2024 at 3:55 PM
    • #3

    🐸

  • MrTrane18
    • April 14, 2024 at 4:21 PM
    • #4

    Mr.Toad, I love your style! Best of luck with the project!

  • ynel
    • April 24, 2024 at 1:36 PM
    • #5

    Very close to being done with the first version of the layout/blockout. This is gonna be a lot of work, but I'm here for it!

    [Blocked Image: https://pbs.twimg.com/media/GL4wGrQXIAAhNAi?format=jpg&name=large]

    Spoiler [Blocked Image: https://pbs.twimg.com/media/GL4wIgwXQAAbxZ5?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wJmkWkAA_5Rs?format=jpg&name=large][Blocked Image: https://pbs.twimg.com/media/GL4wHblWYAAylz4?format=jpg&name=large]

  • Akhandey
    • April 25, 2024 at 12:02 AM
    • #6

    Nice👍

  • ynel
    • April 25, 2024 at 8:16 PM
    • #7

    First version is up on the workshop! https://steamcommunity.com/sharedfiles/fi…/?id=3231465363

    Spoiler

  • ynel
    • May 3, 2024 at 6:53 PM
    • #8

    Well, I've made quite some changes after the first playtest. Focused a bit less on the blockout this time around, but made sure that I know what I'm making thematically. Either way I think I am quite happy with how things are turning out, managed to keep the original spirit of the map while cutting down size and simplifying it a lot, and also just making some things more interesting here and there. Things should feel a bit more streamlined now, but obviously there's likely to be many changes in the future still. All up on the workshop (including patchnotes because I am a maniac) if anyone wishes to take a look around https://steamcommunity.com/sharedfiles/fi…/?id=3231465363


    For the next update, I hope to focus a bit on making some more assets, like the couple of textures and placeholder models the map already has. Maybe even make some nice renders for them, just to show off a little bit haha

    Spoiler

  • z0ro4rk
    • May 5, 2024 at 8:17 PM
    • #9

    Very unique atmosphere so far!

  • ThomasW
    • May 6, 2024 at 10:16 AM
    • #10

    This looks like such a pleasant place to be :)

  • ynel
    • May 7, 2024 at 3:31 PM
    • #11

    Just a small update, finally removed the "death water", that's been terrorizing people on CT spawn. (Also lots of small visual touchups around the map to give it more identity in the greybox stage. Up on the workshop soon.)

  • ynel
    • May 9, 2024 at 6:12 PM
    • #12

    Reworked and rethemed B site a bit, now it fits my idea for the map a lot better. I'm starting to feel more and more confident about the layout, but there are still a couple of more experimental things here and there that are likely to change. Also attached a gif in the spoiler section with the changes so far just cause I think it's fun.

    Spoiler

  • MrTrane18
    • May 11, 2024 at 8:49 AM
    • #13

    I created this showcase video. To keep a preservation of the map on 10.05.2024 version! Hope it is useful!

  • ynel
    • June 14, 2024 at 2:05 PM
    • #14

    It's been a while since my last post here, but it's for a reason. I've been working on a lot. And I mean, a lot. I wasn't too happy with the direction the map was heading in, so I reworked a lot of the theme and layout, while keeping the core of it the same. A lot has changed, but it still is definitely the same map, just with a new direction that I am more satisfied with.

  • ynel
    • June 25, 2024 at 12:10 AM
    • #15

    Just a little update before the map goes on the hub!

  • ynel
    • June 28, 2024 at 7:09 PM
    • #16

    Just released an update for the FACEIT hubs, focusing on improving A site. No more changes this week hopefully, and besides, overall I'm feeling pretty confident about this version of the layout now.

    Spoiler

  • ynel
    • July 14, 2024 at 10:46 PM
    • #17

    Went through the whole map and worked on a nice blockout. I am now happy with where the project is going, and have a vision for every part of the map. God, it's gonna be a lot of work, but oh well. Will be uploaded to the workshop very soon.

    Spoiler

  • z0ro4rk
    • July 15, 2024 at 6:30 PM
    • #18

    The brushworks looks amazing 🔨

  • ynel
    • July 23, 2024 at 9:49 PM
    • #19

    Just pushed the 'most-likely-to-be-final-before-the-first-stage-deadline' update on to the workshop, will be up soon. Gameplay got some small touchups but nothing major, map is in a pretty good place right now, and don't want to mess that up, will most likely experiment with an idea or two in the second stage, that is if it gets through ofc, but I'm hopeful of my chances for now haha.

    "Some" (a lot) screenshots of the update:





  • ynel
    • July 23, 2024 at 9:59 PM
    • #20

    The map has certainly come a long way...

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