This post marks the beginning of Monastero.
Monastero is a working title and is subject to change. This map will be set in a fictitious location in the beautiful mountain range of Lago di Como, Italy. This location was the filming location for numerous movies, such as Star Wars and James Bond and will serve as the theme for Monastero. For the season and time of day, I settled on spring on a warm and sunny day with a clear blue sky to enhance visibility and make the player models stand out from the background.
I've had the idea for a while and originally wanted to create a wingman map with this theme. As I haven't started to plan out on the wingman layout yet the announcement came at the right time. Therefore it's decided: Monastero is going to be a full-fledged 5v5 map. The game mode is still to be decided. At the same time Monastero is going to be my first ever map in Source 2. Part of the journey will be the process of familarizing myself with the new tools.
My process of working on a map doesn't start in the editor. I usually take a look at a lot of reference material first. This gives me an idea of which elements I want to incorporate in the layout. In my next update I will share a mood board to convey my idea.
If you would like to receive updates on Monastero feel free to follow the topic.
Cheers!