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Stronghold

  • T-Rexer
  • April 11, 2024 at 7:05 PM
  • T-Rexer
    • April 11, 2024 at 7:05 PM
    • #1

    Workshop

    I plan on making a map set on Gibraltar, up the mountain. Inspired by the WW2 fortifications and castles there, they have historically served as an important strategic stronghold. I planned on converting one of my old layouts for this theme a while ago but since that never went anywhere, I will now be starting over with a new layout and just taking the best ideas of the old one.

    I plan on integrating the theme deeply into the level design. My current idea is to make one of the bombsites based around the round shape of an artillery position with a massive gun above the playspace. The level will also include parts of the famous underground tunnels on Gibraltar.

    A little mood board:

    Layout ideas: The layout is likely on the larger side (same timings to bombsites as on Overpass though) and it is more complex than the average contest entry. I want to try some unique ideas that may not be super popular with the average player and a standard three-lane layout, however, I think basically most of the active duty maps would do very poorly in a contest like his based on the layout because they are not super obvious to play or look to confusion on first impression. But these are the maps that actually offer a unique gameplay identity that most community maps lack. That is mostly because you want to make a map for the broadest appeal that can get easily picked up by new players, which is likely the smart thing to do, but I want to try something different here.

    Either way, continued playtests have shown the map plays well but does need some time to get used to as expected. Once players figure out how to set up correctly, gameplay becomes more dynamic and unique, forcing both teams to take risks and strategies to win.

  • Lizard
    • April 11, 2024 at 8:11 PM
    • #2

    Good luck my man!

  • SpartanViperz
    • April 11, 2024 at 10:27 PM
    • #3

    Excited to see this one! Best of luck. If you are looking for 'source based' inspiration related to this map. There was a Gibraltar community map for Day of Infamy which can still be found on the workshop :)

  • Freaky_Banana
    • April 14, 2024 at 12:09 PM
    • #4

    Always excited for T-Rexer maps! Wishing you luck#

  • T-Rexer
    • June 12, 2024 at 3:40 PM
    • #5

    Welcome to Gibraltar! 🇬🇮

    Today we are releasing the first version of de_stronghold, a 5v5 defuse map set on the rock of Gibraltar. Fight between the historic castle fortifications and the WW2 military bunkers, all connected by Gibraltar's famous tunnel network.

    All feedback is welcome and we will be iterating on this layout throughout the next weeks leading up to the Faceit Hub placement in Batch 3.

    Workshop: https://steamcommunity.com/sharedfiles/fi…/?id=3262011327

    Team: @Squidski, @Haaselh0ff and @Kale

  • MrTrane18
    • July 12, 2024 at 12:28 PM
    • #6

    Spoiler The showcase in the video is off the map in the 12.07.2024 state.

    Hey guys! I've taken a look at your map. I see four amazing mappers with huge experience working on the project. You can state that easily by looking around the map. The picture is slowly painted. I've made a showcase video for it! Hope it is useful!

    Like a few other castle/medieval maps it reminds me of the game Chivalry 2 , but aside from others I've seen this has modern features inside it. Canons for example. WW2 mixed in a Stronghold island castle. Amazing! I thought I'd seen your old project as well. But I might be wrong!

    Spoiler Stay safe and stay mapping! #MRTRN

  • T-Rexer
    • July 27, 2024 at 2:08 PM
    • #7

    Here is a consolidated post on some of the updates we have done to the map:

    - changes to mid pathing

    - completely reworked B connector

    - changed B site

    - smaller changes around the map, such as better utility opportunities

  • T-Rexer
    • July 30, 2024 at 4:12 PM
    • #8

    Small update for the Mapcore Hub players this week: After 10 games I played, it was obvious that B site was a little too hectic and cluttered with cover, which led to the feeling that it felt quite small in places and you did not know where to play from. To address this, I made some changes to the cover there as can be seen below. Also added a crate in CT spawn as some fights happened there in retake situations.

  • z0ro4rk
    • July 30, 2024 at 9:35 PM
    • #9

    Nice work, keep it up! Some areas appear a little too open right now.

  • T-Rexer
    • July 31, 2024 at 3:42 PM
    • #10
    Quote from z0ro4rk

    18 hours ago, z0ro4rk said: Nice work, keep it up! Some areas appear a little too open right now.

    thanks! The openness has not been an issue in any game that has been played on it.

  • Andre Valera
    • August 4, 2024 at 12:52 PM
    • #11

    Looking forward to the footage from the cameras attached to the projectiles 😂 ❤️

  • T-Rexer
    • February 5, 2025 at 9:47 AM
    • #12

    The art pass update is now available on the workshop!

  • tchick
    • February 5, 2025 at 10:46 PM
    • #13

    The map is very good. Clean visuals, good angles. Only thing for me was that I was confused by the small half-open doors, was distracting and a bit frustrating to see a corridor or a room behind that I can't access (but as an artist I understand why it's like that haha) Good job guys, I believe in your project :)

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