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Ultimate Duck Hunting Artwork

  • Lee3dee
  • September 12, 2005 at 5:34 AM
  • Lee3dee
    • September 12, 2005 at 5:34 AM
    • #1

    What do you like to hunt? 0

    1. Ducks (0) 0%
    2. Zombies (0) 0%
    3. the opposite sex (0) 0%

    Since the website is up, I thought I'd post some of my artwork created for the game. Everything was created in Maya & Photoshop then exported into the Torque Engine. Currently we are 90% into our first Beta. YAY! With a demonstration at the IGDA meeting on September 28th.

    Since the current build doesn't support real-time shadows, we have recently met with Nvidia to help us polish up the game with realistic water, plus they have an "in" with garagegames, so we may get better support.

    This is the first time, I have been a lead artist for a game, Hehe. Juggling multiple art assets, keeping tags on artwork, what needs to be touched up, touching up others work, etc. All good experience

    Stuttgart, Arkansas

    [Blocked Image: http://www.ultimateduckhunting.com/art/stuttgart_bg.png]

    Oacoma, South Dakota

    [Blocked Image: http://www.ultimateduckhunting.com/art/Oacoma_bg.png]

    Old Harbor, Alaska

    [Blocked Image: http://www.ultimateduckhunting.com/art/oldharbor_bg.png]

    Fairfax, Virginia

    [Blocked Image: http://www.ultimateduckhunting.com/art/halifax_bg.png]

    Comments are welcome

  • von*ferret
    • September 12, 2005 at 6:20 AM
    • #2

    you max out your poly count ceiling?

  • Lee3dee
    • September 12, 2005 at 6:42 AM
    • #3

    u mean, number of polys in the scene . nahh, its alot of faking the player with 2d textures in the background

  • Minos
    • September 12, 2005 at 6:58 AM
    • #4

    Cool stuff man. Have heard bad stuff about torque engine tho

  • General Vivi
    • September 12, 2005 at 7:00 AM
    • #5

    hey nice. what company do you work for?

  • FrieChamp
    • September 12, 2005 at 8:21 AM
    • #6

    Last time I checked "Stuttgart" was in Baden-Württemberg. Damn Americans stealing our cities!

  • RA7
    • September 12, 2005 at 8:26 AM
    • #7

    Nobody votes for zombies (not even me hehe)

    Pics looks good....what kinda game is it?

  • JynxDaddy
    • September 12, 2005 at 9:07 AM
    • #8

    That looks pretty good already, show us ze ducks pls

  • Kedhrin
    • September 12, 2005 at 9:59 AM
    • #9

    ARKANSASSSSSSSSSSSS

    sucks

  • Captain P
    • September 12, 2005 at 1:10 PM
    • #10

    Ducks? Messerschmits all the way.

    Anyway, looks nice 'n moody. Is it going to be standard duckhunt gameplay or are you adding some stuff to spice up the gameplay?

  • Lee3dee
    • September 12, 2005 at 3:17 PM
    • #11

    Minotauro: thanks Only bad thing about the engine is that it doesn't support shadows, which I wanted really badly, would make the game look awesome!. but for $400 its very reasonable. I baked shadows on most of the artwork, but it didn't translate well into the engine

    generalvivi: Mid Carolina Media is funding the project. There are 2 other artists and 2 programmers. So total 5 of us making the game.

    FrieChamp: hehe, does Baden-Württemberg look anything like that?

    RA7: some people did vote zombies . I voted for 3rd one . The game is a duck hunting game

    JynxDaddy: I will when we get to 100% in the beta, promise

    Kedhrin: is that a anti-bush voter

    Captain P: Thanks . Single player is shooting the ducks upto 6 times and then retrieving them with the dog, which is controlled by the player.

    Multiplayer is going to be 6 people against each other to catch the most ducks. There is some high points for colored hucks and hidden bonuses and points taken away for endangered species. Multiplayer will be great because if you shoot a bird, and any player sees it fall, its open game to everyone, so a battle to see who will get the bird first occurs

  • Zacker
    • September 12, 2005 at 3:23 PM
    • #12

    It is visible that it's the old Torque engine, but I think the art work is fine. Cool enough with the lead position:)

  • Lee3dee
    • September 12, 2005 at 4:29 PM
    • #13

    Zacker: hehe, i started as a environment artist and by the time the other artist quit and it was only me cranking out all the artwork until I got my friends onboard too, they gave me the lead position based on how much additional work I was doing. hehe

  • FrieChamp
    • September 12, 2005 at 4:48 PM
    • #14
    Quote

    FrieChamp: hehe, does Baden-Württemberg look anything like that?

    Never been there, but I imagine it like that

  • Lee3dee
    • September 16, 2005 at 3:42 AM
    • #15

    Been working on this run cycle all day, somethings not right.......anyone have any experience in animating 4 legged character. I have been watching some reference footage, but its hard to see the feet placement

    http://www.lee3dee.com/runCycle.avi

  • Lee3dee
    • September 16, 2005 at 7:30 PM
    • #16

    added a new skybox to stuttgart level, after the level designer added a rising sun to the level.

    [Blocked Image: http://www.ultimateduckhunting.com/art/stuttgart_new.png]

    some of my evergreens in another level.

    [Blocked Image: http://www.ultimateduckhunting.com/art/oakisland.png]

  • Zacker
    • September 17, 2005 at 10:16 AM
    • #17

    New skybox is better, but there is still too much purple imo.

  • General Vivi
    • September 17, 2005 at 6:27 PM
    • #18

    i like it

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