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Scripting in Source

  • Kosmo
  • September 8, 2005 at 12:58 PM
  • Kosmo
    • September 8, 2005 at 12:58 PM
    • #1

    Since I have started to learn various scripting languages and have even dabbled with some unrealscript, I have been reading various content creation tutorials from the HL2 wiki, but it just seems that there is nothing in source that is done with scripting.

    So is there a scripting engine in Source or is it just plain old coding? If it is just coding, it's just stupid, having to compile every time you make changes.

    If there is no scripting in source it just seems very crippled and old, most todays engines use scripting for various actions and they keep those things away from the engine code itself.

    Opinions anyone?

  • insta
    • September 8, 2005 at 1:33 PM
    • #2

    Pretty sure it's all code. A scripting engine would be very neat on the source engine, since you could have Unreal-like mutators and such.

  • Kosmo
    • September 8, 2005 at 3:20 PM
    • #3

    Strange tho, adding something like Lua is not that hard, nor timeconsuming, but it is really valuable tool for mappers who know scripting, and it would make the gameworld richer. Like the welding panels and doors in Natural Selection.

  • Zacker
    • September 8, 2005 at 8:53 PM
    • #4

    There is no scripting in Source as far as I know. There are some files called "scripts" located in /scripts, but they are more like a cfg and don't really got much to do with scripting.

    When I started mapping then I was also surprised by realizing that you could not even get to touch just one of line of the code. Today I have kinda gotten used to that HL/Source is outdated, so it don't really bother me anymore.

  • Section_Ei8ht
    • September 9, 2005 at 2:34 AM
    • #5

    imho i prefer doom 3 and unreal for single player mods. I find more versatillity in them in terms of modding options than in source.

  • |FRITZ|
    • September 9, 2005 at 2:53 AM
    • #6

    If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit.

  • insta
    • September 9, 2005 at 3:09 AM
    • #7
    Quote from |FRITZ|

    If you dont know how to code like me. Hammer is a freakin dream in terms of the io system, and the amount of entities you can explore to create new game types and physics shit.

    Hear hear. Once you learn to use the IO system, you start to understand how powerfull it really is.

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