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A robot model

  • Blunkka
  • September 6, 2005 at 4:43 PM
  • Blunkka
    • September 6, 2005 at 4:43 PM
    • #1

    Suppose I haven't shown this one here yet.

    Renders could use surely use some little adjustment but starting with them

    would cause me never to be able to call it ready.

    The concept and a couple of renders so please feel free to give some feedback on whatever you like.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/concept.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render2.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render6.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/synonum-scene.jpg]

  • DanielAragon
    • September 6, 2005 at 4:53 PM
    • #2

    i noticed empty space underneath it, would it be able to roll up into a ball or a smaller verion?

    model looks good to me =]

  • jayrabbit
    • September 6, 2005 at 5:35 PM
    • #3

    very cool

    what did you use for rendering?

  • BaRRaKID
    • September 6, 2005 at 5:56 PM
    • #4

    baby strider, so cute lol

  • rockdude86
    • September 6, 2005 at 6:00 PM
    • #5

    that kicks ass man!

  • Zacker
    • September 6, 2005 at 6:39 PM
    • #6

    It looks pretty cool.

  • insta
    • September 6, 2005 at 6:46 PM
    • #7
    Quote from barrakid

    baby strider, so cute lol

    Agreed, it does look like a baby strider. Very cool stuff.

  • RA7
    • September 6, 2005 at 6:53 PM
    • #8

    nice, but it needs more skratches and stuff.

  • D3ads
    • September 6, 2005 at 8:01 PM
    • #9

    That's really cool

  • ginsengavenger
    • September 6, 2005 at 8:37 PM
    • #10

    cool look but i'm curious how those elbows would work... i think it could use some sort of hydraulic actuators:

    [Blocked Image: https://journal.fluid.power.net/issue8/arm.jpg]

    [Blocked Image: http://www.sm.luth.se/csee/ra/Education/Pictures/brokk110.jpg]

    look at the complexity of all that mechanical 'stuff' that actually moves the arm around. even the striders had a little more meaty stuff going on at the joints that at least gave the impression of more mechanics.

  • von*ferret
    • September 7, 2005 at 2:36 AM
    • #11

    I read in a popular science they're creating fabricated muscles, so maybe it doesn't need hydraulics! Eitherway its a cool sci-fi model with a good theme. I dig it :~)

  • Kedhrin
    • September 7, 2005 at 3:07 AM
    • #12

    i like it, very simple - yet effective

  • Minos
    • September 7, 2005 at 3:10 AM
    • #13

    Looks good. I think you should add some more detail to the texture, like scratches, dirt, some weird company name etc...

  • MrH2o
    • September 7, 2005 at 8:30 AM
    • #14

    Thats no baby strider, more like a mechanical headcrab. 2 suggestion

    1) Like someone said, maybe the legs could be inside the body so whenever they appear in game (i suppose you want them in HL2) they should roll in like a ball (think Star Wars ep 1-3 robots) then deploy with thier legs.

    2) Walking headcrab things with the blue lasersearch things that the turrets in the big building in city 17 using (when you fight with Barney). maybe they could be an alternative to cameras, something Combine soldiers throw into a room to be sure its secure (would make a nasty sound if someone walk inside the scanner range)

    Its a really good model nonetheless

  • patriot
    • September 7, 2005 at 9:12 AM
    • #15

    My first thought, "Did a strider raep a headcrap?" o0

    Nice work, maybe a too round edges in some places.

  • Blunkka
    • September 7, 2005 at 10:43 AM
    • #16

    Couldn't expect it would become this consturctive so thanks for all the comments so far

    What comes to the project as I said it's pretty much finished and I'm

    not going to bother myself with it any longer since it's just some

    sort of a practise among other.

    What comes to the model itself. What I wanted was a simple yet

    characteristic model That could possibly fit in a game(though this doesn't

    atleast at the moment because of too high polyamount).

    I also did want to make it look unique and non-fabricated. That is why it

    has no logos or typing on the armour.

    And the rest of "why didn't I does" is because I'm too lazy

  • Sixsixone
    • September 13, 2005 at 8:49 PM
    • #17

    It looks like a combine ant to me. I love it.

  • DaanO
    • September 13, 2005 at 11:15 PM
    • #18

    It seems to be well built (good production process) but the texture seems really weak to me.

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