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video cards?

  • johnm487
  • September 1, 2005 at 9:47 PM
  • johnm487
    • September 1, 2005 at 9:47 PM
    • #1

    whats a good video card for rendering hi-res models.

  • Kosmo
    • September 1, 2005 at 9:57 PM
    • #2

    I think one of the pro line cards like nVidias Quadro series or ATIs FireGL series. Those are the ones professional animators use in varios effect houses in the movie industry. BUT, they are only good when modelling, most of the rendering process is going through your CPU and Memory, so if you are just looking for rendering and not modelling platform, you could aswell buy 10 Xboxes and link them togehter and put a linux render farm on them and run that with supercomputer results.

  • johnm487
    • September 2, 2005 at 3:22 PM
    • #3
    Quote from Kosmo

    I think one of the pro line cards like nVidias Quadro series or ATIs FireGL series. Those are the ones professional animators use in varios effect houses in the movie industry. BUT, they are only good when modelling, most of the rendering process is going through your CPU and Memory, so if you are just looking for rendering and not modelling platform, you could aswell buy 10 Xboxes and link them togehter and put a linux render farm on them and run that with supercomputer results.

    FYI this is for my work. We are having problems with VIZ crashing all the time. The xbox thing seems a little extreme to me. I was actually thinking about setting up a dedicated server type thing because VIZ comes with a network render. I just need to find time to figure it out.

  • Kosmo
    • September 2, 2005 at 3:30 PM
    • #4

    Most big modelling packages come with network rendering possibility. The Xbox thing was just to demonstrate that only CPU and Mem is needed to render so even a rendering farm of Xbox consoles could do it.

  • johnm487
    • September 2, 2005 at 3:50 PM
    • #5

    I get ya. Then whats a good amount of memory needed for rendering, right now im running on 1 gb of ram, i would imagine 2. Also, thanks for the video card help.

  • Kosmo
    • September 2, 2005 at 4:06 PM
    • #6

    Well, 1gig is pretty good, if renderer can use it efficiently, but the rule of thumb is that basically the more you got memory, the better you do, since even some modern games need somewhere around 2gigs to run without a hitch, I'd think that 2 gigs should be fine, tho larger the scene, larger the memory need.

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