The insets are too deep and the ear pieces are off. The ear pieces look way to blocky. Try redoing them. Your render really needs to have a direct light, not just a skylight. Its a good start but not complete. I'd love to see this skinned with some of your favorite music on the LCD
Keep going man!
The random model thread!
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[Blocked Image: http://imagesocket.com/images/A8_earphonesd83.gif]
you could make my ultra-rad headphones

Bang & Olufsen ftw
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NOW AT A SPECIAL LOW PRICE, ONLY 200$ + tax!!!
B&O is the bomb at picture and sound.
/me makes love to my ~1980 B&O telly
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a rocket , or as my gf says , a dildo with legs..

[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/rocket.jpg]
and this one xD :
[Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/blad_bloem2.jpg]
I know they're not pro , but i'd like some tips /hints/tricks . links even ?

ty
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lol, first ever organic model attempt (4th lesson in XSI, first was a blob walk cycle, second a lamp, third a Nissan Skyline), I know where it all went wrong and I don't care

[Blocked Image: http://img81.imageshack.us/img81/1668/loltroll1nx.th.jpg]
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looks like a first ever organic model attempt. i guess you just modeled along without even thinkin anything

Nazul, best tip i can give you, is to start using refpics for your modeling. that way your girlfriend will only say that a model of yours looks like a dildo with legs when you really wanted to model a dildo with legs

same goes for this "plant" (?). it just looks random and not very well thought of. you should really think about what you want to have as a result and then go on google and get yourself some reference pictures you can look at while modeling. cause you might think taht something looks like you modeled it, but in reality it has tons and tons of details that help defining the object and most importantly most of the time the things fulfill a special purpose. like on these 4 blue things on the lower part of the rocket. it looks like they just stand on the ground and the rocket flows in the center. you need to make a direct connection. like a visible (metal)plate that is on the rocket and then some screws holding the rocket, the plate and the blue elements together.
meh, maybe that makes sense to you

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Hey this is a bed model I made
[Blocked Image: http://img152.imageshack.us/img152/8353/bedfinal7ti.jpg]
c&c welcome.
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LOOKS CRAZY COOL MEO!
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nice job meo, allthough most creds for the texturing job! looks like a fairly simple model, but the texturing kicks ass. two thumbs up

(btw, you could perhaps have bumped the matrass (sp?) a bit? on second thought, perhaps it wouldnt be bumped at all in RL, and it depends on how economic you`ve been with your polygons if you could do it =) )
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thanks, yeah the only part I was thinking was lacking mesh wise was the mattress. . But I'm a little blocked in my thinking as to what I could do.

Thanks for the positive feedback, keeps me going sometimes. :wink:
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I like it meo
Render on a meduim grey so I can see it better next time 
Black makes it hard to see, and white blinds you

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will do, even though this is actually hlmv

I've gone back and decided to make the journey of learning to make ragdoll models and make the mattress seperate. . . successfully I might add

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made a leaf , without smoothing, with the help of acumen for helping me over the bridge of really looking to reference
, gonna try make a plant or whatever out of it
whadya think? :[Blocked Image: http://img156.imageshack.us/img156/4636/leafwip0bo.jpg]
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uhhh .. well, you have work ahead of you
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thank you thank you :wink: . just trying to learn

[Blocked Image: http://img73.imageshack.us/img73/1985/leafwip30dp.jpg]
gonna try the chair downstairs now xD.. it's damn late tho..

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Looks very chunky. Why not model it with a simple plane instead?
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I kind of like it, in a cartoonish sort of way.

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I like it too

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I love it lol, its a sweet style. Who was it that made all those cartoony models that were so neat?
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wasnt it koko? idk

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