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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • von*ferret
    • February 8, 2006 at 7:18 PM
    • #381

    Redoing the factory, I hate this one.

    [Blocked Image: http://studentpages.scad.edu/~zaford20/test_4.jpg]

  • RD
    • February 8, 2006 at 7:24 PM
    • #382

    You making that in max? It is aweinspiring. I liked the first one better with the lighting as well. It looks like iraq combined with Russia, so could be afghanistan

  • von*ferret
    • February 8, 2006 at 7:26 PM
    • #383

    I have not touched lighting at all, just modeling the scene. Yeah its max.

  • Minos
    • February 8, 2006 at 11:23 PM
    • #384

    Cool, you making all the textures too ?

  • Meotwister
    • February 9, 2006 at 12:26 AM
    • #385
    Quote from insta

    Eschaton, the immersive roleplaying first person adventure shooter simulation thriller mod?

    oh, a irfpasst? don't see too many of those with the popularity of mmorpgs.

    ferret, looking awesome-. . . ly great. Is this just for the heck of it or is it a scene your making for a mod or other?

  • nico
    • February 9, 2006 at 8:08 AM
    • #386

    ferret: that just keeps getting better and better

    Cant say i like doing architectural stuff in max myself, makes me wish i could make steam/hammer work =)

    oh well, on with another pic. Looks weird as i loaded a mo-cap file thats done for a "regular" biped, not mine as its scaled sortof "weird" in some places to fit the character, so as a result, the legs look a bit fucked up.

    [Blocked Image: http://img147.imageshack.us/img147/9444/chaosinpic6mj.jpg]

    oh, and pay no attention to the car in the background

  • nooba
    • February 9, 2006 at 8:47 AM
    • #387

    did some more work...

    [Blocked Image: http://img218.imageshack.us/img218/2923/latest0ns.jpg]

    also made something new

    [Blocked Image: http://img218.imageshack.us/img218/6991/roundy5ii.jpg]

    it's for my upcoming cs:s map.. maybe...

  • General Vivi
    • February 9, 2006 at 11:06 AM
    • #388

    OMG A CAR!!!!! . looks really nice man.

    and cool brick thing to nooba .

  • kleinluka
    • February 9, 2006 at 2:36 PM
    • #389
    Quote from nooba

    [Blocked Image: http://img218.imageshack.us/img218/6991/roundy5ii.jpg]

    This looks cool. Is the relief detail normal mapped? It looks like it is.

  • von*ferret
    • February 9, 2006 at 6:59 PM
    • #390

    I hope it is

  • Nailed
    • February 9, 2006 at 8:48 PM
    • #391
    Quote from nico

    ferret: that just keeps getting better and better Cant say i like doing architectural stuff in max myself, makes me wish i could make steam/hammer work =)

    oh well, on with another pic. Looks weird as i loaded a mo-cap file thats done for a "regular" biped, not mine as its scaled sortof "weird" in some places to fit the character, so as a result, the legs look a bit fucked up.

    [Blocked Image: http://img147.imageshack.us/img147/9444/chaosinpic6mj.jpg]

    oh, and pay no attention to the car in the background

    Looks cool to me. What's the basic workflow for getting and working with motion cap data?

  • Phatsniper
    • February 10, 2006 at 2:06 AM
    • #392

    Ferret : Looking cool man, I love industrial renders.

    I've always sucked at making textures / skinning so I've spent the last couple days learning it. Excuse the really low poly models but I don't want to bite off too much at once

    [Blocked Image: http://adamowen.com/assets/3D/t_pipeunit01.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_guitar01.jpg]

    [Blocked Image: http://adamowen.com/assets/3D/t_outhouse01.jpg]

    I know I'm good at wasting uv space, I'll work on that. I know they aren't much to look at but if anyone has any pointers I'd love to hear them

  • von*ferret
    • February 10, 2006 at 2:20 AM
    • #393

    nice but I dont like how the door is desaturated. Breaks my focus.

  • Minos
    • February 10, 2006 at 4:42 AM
    • #394

    Yeah nice stuff for a first attempt. Here are some useful tricks:

    * Highlight the edges when it's possible

    * Bake some shadows to the textures (if you are going to use the model in a game)

    * As ferret mentioned the desatured door looks out of place. Try to keep the same level of saturation on the entire texture.

    Hope that helps

  • nooba
    • February 10, 2006 at 6:04 AM
    • #395

    It is normal mapped :wink:

    wire: http://img362.imageshack.us/img362/209/ ... ire7ng.jpg

  • swartsz
    • February 10, 2006 at 11:45 AM
    • #396

    My first post here after watching these forums for a long time, so Hi everybody.

    And immediately i can use some input on a model/texture i made. it is a base for a statue. i keep thinking it is lacking something but can not find what it needs exactly.

    So any comments or critique will be greatly appreciated.

    [Blocked Image: http://www.swartsz.com/img2/statue.jpg]

  • nico
    • February 10, 2006 at 1:17 PM
    • #397

    Nailed> We do not have a mo-cap studio at our school, we only have like 30-40 mo cap files to play around with. So, as of now, the workflow is build model, rig it, load the .bip file, see it appear weird on your model, then give up and keyframe your own animation

    swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck

  • Skjalg
    • February 10, 2006 at 1:47 PM
    • #398
    Quote from nico

    swartsz> welcome dude! you should make it more dirty where dirt would be appropriate, my suggestion would be the bottomn, perhaps add some wear and tear on the edges and finally make the pattern-thingys pop out more. As of now, it looks like it is brand new. Keep it up, and good luck

    It all depends, if you want it to look new or not If you do, keep it as it is...

  • swartsz
    • February 10, 2006 at 3:11 PM
    • #399

    i am planning to use it in the courtyard of a church. so i was guessing it would only be affected by the weather and not by humans so much.

  • I3yG-MaK
    • February 10, 2006 at 6:31 PM
    • #400

    I started to practice with 3d studio max5 3 days ago, and this is my first face model.

    [Blocked Image: http://img356.imageshack.us/img356/1931/dino2st.th.jpg]

    [Blocked Image: http://img469.imageshack.us/img469/3286/dino22aa.th.jpg]

    C&C very welcome.

    I dunno how to texture my model ( as I said started 3 days ago ) if anyone can bring a tutorial or somethind, I apreciate it

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