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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Em'
    • November 12, 2013 at 4:06 PM
    • #4,741

    That's super clean Pogop ! Love that design

  • Dr. Spud
    • November 14, 2013 at 11:26 AM
    • #4,742

    [Blocked Image: http://i.imgur.com/pu5RCyNl.jpg]


    Did another pass on the leaves. They're still a bit pixely and hard to see the branches underneath, but I think it's better. I'm not sure what else to do to them.


    Also have cards to fill out the background now.

  • Pampers
    • November 14, 2013 at 11:59 AM
    • #4,743

    Yeah they get mipmapped into oblivion from a distance, there are some tweaks you can do in the .qc file with some commands. Can't remember what they are called though, something about alpha threshold.

  • Dejavo
    • November 14, 2013 at 12:25 PM
    • #4,744

    Nice. I think foliage is a pain to do in source but that's looking good. Didnt know it was the mipmapping doing that btw. Just thought it was a limitation in source or something.

  • TermInator525
    • November 15, 2013 at 2:00 AM
    • #4,745

    you can disable mipmapping in the texture also you can provide your own mipmaps. Never used this feature though.

  • WD
    • November 15, 2013 at 7:34 AM
    • #4,746

    Sometimes disabling mipmapping works, but more often it just leaves horrible flickering artifacts.

  • Em'
    • November 15, 2013 at 3:29 PM
    • #4,747

    Beauty wip of my Dota 2 Radiant Golem : Already outdated, i've resized the head to be bigger.


    [Blocked Image: http://uppix.net/EaWi2V.jpg]

  • kanine01
    • November 17, 2013 at 4:49 AM
    • #4,748

    [Blocked Image: http://i.imgur.com/1tGBPDo.jpg]


    Just a doodle I did in an hour.

  • kanine01
    • November 17, 2013 at 6:32 AM
    • #4,749

    [Blocked Image: http://i.imgur.com/xDotiDx.jpg][Blocked Image: http://i.imgur.com/ersAaS7.jpg][Blocked Image: http://i.imgur.com/nRwkOnc.jpg][Blocked Image: http://i.imgur.com/oNmBMNL.jpg] I'd be willing to gift a copy of Super Hexagon to anyone who ported this to F:NV for me.

  • LATTEH
    • November 21, 2013 at 10:51 PM
    • #4,750

    I've been working on a P99 Highpoly

    [Blocked Image: http://i.imgur.com/RuzZhgX.jpg]

    [Blocked Image: http://i.imgur.com/gYK19lf.jpg]

    [Blocked Image: http://i.imgur.com/MO4wUqO.jpg]

  • knj
    • November 22, 2013 at 11:54 AM
    • #4,751

    looks good but, you have some wires done wrong, and it makes the overall model look baloon like, ande mirroring is giving you very easy to see seam

    [Blocked Image: http://images.tinypic.pl/i/00472/5cdbeexzl3do.jpg]

  • Steppenwolf
    • November 22, 2013 at 1:11 PM
    • #4,752

    Yep looks like plenty of wonky geometry all over the place. Think i see some missing support loops aswell. Can you post wires of your hipoly? That should help to give you some pointers.

  • Sigma
    • November 22, 2013 at 3:49 PM
    • #4,753

    [Blocked Image: http://i.imgur.com/NU6WUtZ.jpg?1]

    [Blocked Image: http://i.imgur.com/Qij4LAf.jpg?1]


    Tried to point out some other possible errors. I can't tell if they are smoothing errors but a couple look like an erroneous vert and/or needing support loops to straighten/conform the line more in those spots as well.

  • knj
    • November 22, 2013 at 7:00 PM
    • #4,754

    I did a little practice, I took two photos from cgtextures and made the model, no hipoly no other shit, just pure modeling, it was soo easy but sooooo frustrating with mapping all the lil parts ehh, after that i gave the texture a lil love, made a spec and normal out of the diff, some tweaks and the finish product is decent i hope

    [Blocked Image: http://files.tinypic.pl/i/00472/iw3sylf3smxz.jpg]

  • kanine01
    • November 24, 2013 at 8:03 PM
    • #4,755

    [Blocked Image: http://i.imgur.com/2jhc10O.png] Just a quick blocking out, I'll move on to the high polygon version in a few hours.

  • Sigma
    • November 25, 2013 at 2:33 AM
    • #4,756

    A little more of the scene I am working on. Would like to fix all the smoothing errors and do the back cushion some more but I am pretty much out of allotted time for modeling. :*( Anyway, here it is thus far...


    [Blocked Image: http://i.imgur.com/A0sxR6W.jpg]

  • Rick_D
    • November 25, 2013 at 11:01 AM
    • #4,757
    Quote from Dr. Spud

    [Blocked Image: http://i.imgur.com/pu5RCyNl.jpg]


    Did another pass on the leaves. They're still a bit pixely and hard to see the branches underneath, but I think it's better. I'm not sure what else to do to them.


    Also have cards to fill out the background now.


    you should also build a base for the trees so it blends into the ground better, right now they stand on top of the terrain instead of melting into it

  • Fuzyhead
    • November 26, 2013 at 10:49 AM
    • #4,758

    Currently working on a highpoly model for my bachelor thesis. Exterior is finished, interior still wip.

    Any criticism and comments are welcome

    [Blocked Image: http://www.abload.de/img/screenshot_v14_1cedap.jpg]


    [Blocked Image: http://www.abload.de/img/screenshot_v14_28kci9.jpg]

  • knj
    • November 26, 2013 at 11:17 AM
    • #4,759

    Is there any renderer like this in maya ?

  • Fuzyhead
    • November 27, 2013 at 1:32 PM
    • #4,760
    Quote from knj

    Is there any renderer like this in maya ?

    Ehm, don't know if this question was for me, but: I don't really know, I rendered it in 3ds max - Sorry I can't help you :/

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