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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • PogoP
    • September 25, 2011 at 3:58 PM
    • #3,961
    Quote from Gambini

    Well, that´s a relief. I thought you was being serious I take your advice, 2d-chris and buddy about overdoing the dirty and rusty parts. It´s just that, this time around, i didn´t want to add so much of that. Basically because everything in my mod seems to be dirty and rusted. And I´m not trying to boast, but I really didn´t find a suitable texture to match the color and condition of the car.

    Will try to improve it a little bit, following your advice.

    Just find a rusty texture and mask parts of it out and use different layer modes/opacity/blend if to get the right amount of rust on the texture.

  • Pampers
    • September 25, 2011 at 4:07 PM
    • #3,962
    Quote from e-freak

    http://annekatran.blogspot.com/2011/02/play.htmlehm?

    lol

  • knj
    • October 13, 2011 at 6:35 PM
    • #3,963

    [Blocked Image: http://knj-environment.com/img_test/cracks.jpg]

    [Blocked Image: http://knj-environment.com/img_test/cracks2.jpg]

    guys, i need real feedback, im working on my cracks skills, can you tell what do ya think ? it should be very old weathered stone

  • -HP-
    • October 13, 2011 at 6:36 PM
    • #3,964

    Theres only one rule: LOOK AT REFERENCE PHOTOS!

    It seems too blobby atm, but I would need a reference to see what you are trying to achieve.

    Also observe other peoples folio: http://orbart.free.fr/

  • knj
    • October 13, 2011 at 6:47 PM
    • #3,965

    Yeah yeah, i've looked lots of pct's, but i havn't use any in particular for this one, i'm trying to achieve look when smth hit the surface from above,

    and ofcourse i know Orb's art, but these cracks he is doing IMO are to straight and great (as he said) for that cartoonish look

  • KoKo5oVaR
    • October 14, 2011 at 6:22 AM
    • #3,966

    lololol orb the master of the 3d rocks INTERNATIONAL

    Appart from the lack of polys you need to get it clean enough, i think it's the global pattern of your cracks that is too blobby !

    Try to have less cracks, but more dynamic lines

    Your cracks also always have the same thickness, make it change like if you were using a beveled brush : http://agathe1705.free.fr/Forum/gazette ... agathe.jpg

    Try also to figure out how a rock material would break when it has been hit, it breaks into small parts around the impact and then goes to long single cracks

    http://www.flickr.com/photos/gouldina/3763399888/

    http://orbart.free.fr/Gallery/Images/porte.jpg

    Instead of using only the TrimDynamic brush, use the Planar, Planar cutout, TrimFront brushes, to have something more sharp; make your base from these brushes and ONLY then use the Trimdynamic brush to soften it all

    Also try to use alphas for the bumpiness of the rock and other little details

  • knj
    • October 14, 2011 at 10:50 AM
    • #3,967

    thx guys for really great feedback,

    i respact Orb's art very much, he's making some great shit, but to find some of your own good way to make some stuff (like cracks) need some loads of time, but i will work hard at this, and post some of progress for sure

  • Rick_D
    • October 14, 2011 at 12:51 PM
    • #3,968

    i would consider jumping up a few subdiv levels, you are getting alot of artifacts there that will most likely leave some odd artifacts when you bake, rather to have some nice clean lines, will also help it visually.

  • knj
    • October 14, 2011 at 2:09 PM
    • #3,969

    Yeah Rick you are right, but God damn it is allready 12 mils, my PC won't handle one level up, and if you want to ask me, yea the polis are split evenly

  • -HP-
    • October 14, 2011 at 2:12 PM
    • #3,970

    Actually I would say go the other way around. Turn the sub-d's down!!

    Work on the low frequency detail first (on sub-d 3/4) when you are satisfied with the silhouete, start incrementing on your sub-d values slowly. (Don't go more than 6/7 it's generally not worth it) if you already have millions of poligons and you still have stretches in your geometry (like in the screenshot) than it means you're either carving too hard or your base mesh doesnt have a uniform/even tessellation

  • knj
    • October 15, 2011 at 5:59 PM
    • #3,971

    [Blocked Image: http://knj-environment.com/img_test/cracks_4.jpg]

    ok soooooo my next attempt, i've tried several techniques, with trim d. brush, with mallet fast, with mixed of what you suggest, and this on is mostly claytubes, ehh and i still don't think "this is it"

  • Buddy
    • October 15, 2011 at 6:38 PM
    • #3,972

    It will be easier when you attach the reference picture as well

  • knj
    • October 15, 2011 at 7:04 PM
    • #3,973
    Quote from Buddy

    It will be easier when you attach the reference picture as well

    yeah i can imagine it would be easier, but i didn't use one in particular, i "studied" some of pict's, and tried to improvise some of the cracks

    maybe i shoud go back to flipping burgers . . .

  • KoKo5oVaR
    • October 15, 2011 at 7:12 PM
    • #3,974

    [Blocked Image: http://knj-environment.com/img_test/cracks_4.jpg]

    Yeah well it's much much better good work !! You should think of removing some parts of the rock on the point of impact. It's weird there, it doesn't feel like a "HARD" and friable material like rock would be but more like a bloc of clay with a hard surface, or wax being hit

  • knj
    • October 15, 2011 at 7:30 PM
    • #3,975

    Kokos, thx man and sure you are right, it does not feel hard enough, i will do that, there is lots of work to do with this piece, but thanks for cheering me up

  • KoKo5oVaR
    • October 19, 2011 at 12:30 AM
    • #3,976

    I did some 3d !!!!! yesssss phewwwwwww

    [Blocked Image: http://kokosovar.free.fr/ball.jpg]

  • knj
    • October 19, 2011 at 6:07 PM
    • #3,977

    looks exactly the same as the one we will have here on Euro 2012

  • knj
    • October 23, 2011 at 7:58 PM
    • #3,978

    still practicing with damage stone, cracks ect

    this is my stone that i've just finished

    [Blocked Image: http://knj-environment.com/img_test/stone.jpg]

    would love to hear as much crit's as possible

  • Buddy
    • October 23, 2011 at 8:51 PM
    • #3,979
    Quote from knj

    still practicing with damage stone, cracks ectthis is my stone that i've just finished

    [Blocked Image: http://knj-environment.com/img_test/stone.jpg]

    would love to hear as much crit's as possible

    I'm liking this one much more, I would suggest to claypolish (+play with settings) the base before adding the finer detail (or manually, using trim dynamic brush), this will help establish the planes a lot better. But You're definately learning here.

  • mjens
    • October 24, 2011 at 9:05 AM
    • #3,980

    Rocks don't crack like this. It's more like a soap Try this one:

    http://www.google.com/search?q=rock+cra ... CBAQ_AUoAQ

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