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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Jenn0_Bing
    • February 28, 2011 at 4:19 PM
    • #3,821

    Your foliage work has always blown me away Tomdon, any chance of you ever putting together a tutorial? I'd love to use some of your techniques in my own work.

  • tomdon
    • February 28, 2011 at 4:54 PM
    • #3,822

    Thanks man . There is nothing inovative about the way I do foliage really, its just a texture and planes placed around. I did a quick run through of a bush, it may be handy who knows:

    http://tomdon.net/bg2/rough_tutorial.jpg

  • PogoP
    • February 28, 2011 at 4:58 PM
    • #3,823

    That's ace Tomdon! How did you make the textures? Handpainted or Photosourced?

  • tomdon
    • February 28, 2011 at 5:02 PM
    • #3,824

    Photos, apart from the grass and wild flowers, I hand painted those.

  • Sentura
    • February 28, 2011 at 6:17 PM
    • #3,825

    really nice tutorial. i dont suppose you could do one for creating a weeping willow tree?

  • aaron_da_killa
    • March 2, 2011 at 7:37 PM
    • #3,826

    I wish I could model decent trees/shrubs, this inspires me to have another attempt. Nice guide.

  • Jenn0_Bing
    • March 2, 2011 at 9:49 PM
    • #3,827

    Yeah, that's a nice quick and concise guide, seems most of the ones you find for foliage go into weird complex methods. Cheers.

  • the0rthopaedicsurgeon
    • March 3, 2011 at 1:49 AM
    • #3,828

    I decided to make some modular props as a test to see if I could, based on some Chinese apartments. I've got them into UDK but the lighting is all weird, even though I set up a 2nd uv channel for the lightmaps, so I think I'm missing something obvious. Also UDK completely disregards the pivot points I set in Max.

    [Blocked Image: http://img52.imageshack.us/img52/4300/apartments01.th.jpg]

  • deceiver
    • March 3, 2011 at 3:22 AM
    • #3,829

    The pivot points in UDK is the center of the grid in max, you have to align your models according to that, it doesn't take into account the pivot points in max.

    As for your second UV channel, make sure you don't have any overlapping faces? Depending on the object, the auto-unwrapping in UDK is kinda soso, it's better doing them in max I think. Also, make sure all your faces have smoothing groups (even if it displays correctly in max, double-check), if you have none and you export to UDK, everything will be as if on one smoothing group for those with none.

  • tomdon
    • March 3, 2011 at 11:15 AM
    • #3,830

    After some rather lame computer issues, I have compiled all my recent models .

    [Blocked Image: http://tomdon.net/bg2/testmap0003.jpg]

  • deceiver
    • March 3, 2011 at 2:54 PM
    • #3,831

    Nice! The tree trunks are looking a little dark though? Could be just my screen though.

  • Bunglo
    • March 3, 2011 at 11:16 PM
    • #3,832

    Herp a derp, more offerings of trees to the thread:

    [Blocked Image: http://img695.imageshack.us/img695/246/oaks01.jpg]

  • tomdon
    • March 4, 2011 at 9:11 AM
    • #3,833

    Nice, I like the snapped tree!

  • Bunglo
    • March 4, 2011 at 7:44 PM
    • #3,834

    The snapped tree is actually from Crysis but yes, I like it too

  • mjens
    • March 5, 2011 at 10:34 AM
    • #3,835

    And there's no problem with overdraw there?

  • Bunglo
    • March 5, 2011 at 10:45 PM
    • #3,836

    Nope, I'm using the vegetation shader in CE2 with alphatest as the blend mode. If any overdraw is occurring, I haven't spotted it.

  • Rick_D
    • March 7, 2011 at 7:35 PM
    • #3,837
    Quote from Bunglo

    If any overdraw is occurring, I haven't spotted it.

    lol

  • Bunglo
    • March 7, 2011 at 10:37 PM
    • #3,838
    Quote from Rick_D

    lol

    Shut up, Rick

  • Bunglo
    • March 8, 2011 at 2:30 AM
    • #3,839

    Any one have some suggestions on how I should set the telephone pole light up along with the door light? I don't want the scene to be very bright but at the same time I want each light to not overpower or blend with one another too much.

    [Blocked Image: http://img607.imageshack.us/img607/811/lighting01.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/8160/lighting02.jpg]

  • aaron_da_killa
    • March 9, 2011 at 8:22 PM
    • #3,840

    [Blocked Image: http://img339.imageshack.us/img339/9605/tangara.jpg]

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