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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • PhilipK
    • February 1, 2011 at 7:38 AM
    • #3,781
    Quote from Jetsetlemming

    I decided to set out on my own and create something unique that was all mine.It's a barrel

    Nice barrel, should texture it too!

    Although, I think you could remove that last outer edge loop without it being noticeable.

    Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc.

  • ShadoW_
    • February 1, 2011 at 9:14 AM
    • #3,782

    Power of two magic .

  • Jetsetlemming
    • February 1, 2011 at 1:50 PM
    • #3,783
    Quote from PhilipK

    Nice barrel, should texture it too!

    Although, I think you could remove that last outer edge loop without it being noticeable.

    Also, as a personal rule I try to always stick to more easily lod-friendly segments on cylinders and similar shapes. You've got 18 sides on your, that's fine if you wanna remove every other edge to lod that, however if you wanna make an even further away lod you'd end up with 5 sides and could be a problem for mapping and shading a bit. I don't know, I've just always found things to lod a lot more seamless if you stick to 16, 24, 32 segments etc.

    Should I be impressed that you can easily see from that image how many sides the barrel has, or that you simply easily guessed that I left the cylinder settings on their default, except for the added height segments?

    e: Better?

    [Blocked Image: http://i.imgur.com/tXTFX.jpg]

  • PogoP
    • February 1, 2011 at 6:22 PM
    • #3,784

    Have to make a character for a university assignment, and this is where it is at the moment. I don't normally enjoy making characters but this is quite fun!

    [Blocked Image: http://dl.dropbox.com/u/7557268/Adv%20Modelling%20in%20Games%20Eng/Shots/character_zbrush_4.jpg]

  • Gloglebag
    • February 1, 2011 at 9:33 PM
    • #3,785

    Pogo that looks fantastic.

  • Chimeray
    • February 1, 2011 at 11:42 PM
    • #3,786

    Pretty convincing wrinkles and detail for someone not into character models

    Keep at it, cool stuff man!

  • ⌐■_■
    • February 1, 2011 at 11:48 PM
    • #3,787
    Quote from Gloglebag

    Pogo that looks fantastic.

    +1

    <3 the profound detail.

  • PogoP
    • February 2, 2011 at 1:46 AM
    • #3,788

    Thanks guys! Appreciate the kind words.

    It's based on an ACES suit that astronauts wear, as seen at the link below:

    http://rpmedia.ask.com/ts?u=/wikipedia/ ... atrick.jpg

    About the folds: they may not be completely realistic but I was just aiming to give the general impression of clothing folds, as the module isn't really about art, it's more about getting it rigged and in-engine.

  • Zeta
    • February 2, 2011 at 10:38 AM
    • #3,789
    Quote from PogoP

    Have to make a character for a university assignment, and this is where it is at the moment. I don't normally enjoy making characters but this is quite fun![Blocked Image: http://dl.dropbox.com/u/7557268/Adv%20Modelling%20in%20Games%20Eng/Shots/character_zbrush_4.jpg]

    Fantastic!

  • Sentura
    • February 2, 2011 at 4:43 PM
    • #3,790

    pretty bitchin pogop. what do you study?

  • -HP-
    • February 2, 2011 at 5:15 PM
    • #3,791

    very nice!

  • PogoP
    • February 2, 2011 at 5:58 PM
    • #3,792

    Thanks Sentura!

    I am currently in my final year doing Computer Games Design at Staffordshire University in the UK. I'm focusing on environment art but we have to make a character for one of our modules this semester. It's quite fun and it's nice to learn some technical aspects of character creation.

  • e-freak
    • February 2, 2011 at 9:59 PM
    • #3,793

    dude, wait a second. you're in staffordshire university? i nearly went there as well some time ago, saw your university at fmx in stuttgart germany

    sculpt is nice. any plans on the lowpoly?

  • PogoP
    • February 2, 2011 at 10:27 PM
    • #3,794

    Ah wicked. It is a good course and the lecturers are really nice people. What is FMX?

    Not got any plans for the low poly yet... Not really sure how to go about doing the low poly. I've used the Graphite modelling tools before but it is painfully slow.

  • TermInator525
    • February 3, 2011 at 1:08 AM
    • #3,795

    http://www.fmx.de/

    Conference on Animation, Effects, Games

    and Interactive Media - Stuttgart

    (don't look where i live )

  • S.W.A.T.Y
    • February 4, 2011 at 5:18 AM
    • #3,796

    I used be to a huge fan of the Wile E. Coyote and Road Runner show when I was little so I decided to make a model of the roadrunner just for fun. I had to create a custom shader to give him that cartoony look. Let me know what you think.

    [Blocked Image: http://i55.tinypic.com/111sdqt.jpg]

    [Blocked Image: http://i56.tinypic.com/20r1phy.jpg]

    [Blocked Image: http://i51.tinypic.com/16krm3b.jpg]

  • aaron_da_killa
    • February 4, 2011 at 8:01 AM
    • #3,797

    It's cool but it looks kinda surreal to me. Maybe i have to see it in motion.

  • Gloglebag
    • February 4, 2011 at 9:24 AM
    • #3,798

    Looks like something from little big planet.

  • Bunglo
    • February 7, 2011 at 7:39 AM
    • #3,799

    Bit further on the textures, messing with some lighting.

    [Blocked Image: http://img202.imageshack.us/img202/6008/scene10.jpg]

  • -HP-
    • February 11, 2011 at 12:44 PM
    • #3,800

    Amazing what good lighting can do! Nice stuff man, needs a bit more contast and maybe a stronger light on top of the door

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