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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • twiz
    • September 18, 2010 at 8:08 PM
    • #3,661

    nice Em'! It looks like the head & torso might be a little bit small compared to the legs and arms. Might just be me though!!

  • -HP-
    • September 18, 2010 at 8:21 PM
    • #3,662

    That is actually a really nice character man. Obviously, it has that "beginner" touch to it, like funky high poly on the face and hair, but fortunately for you that's one of the things that just fades away with practicing. Just don't stop in the baking phase, you're still half way through. Finish your characters! Texture them, pose them and render them!

  • Em'
    • September 18, 2010 at 9:44 PM
    • #3,663

    Thanks you [HP] and Twiz, i will finish it when i'll find some good faces references for texturing ^^ next step : rigging it and put it in UDK.

  • D3ads
    • September 27, 2010 at 6:19 PM
    • #3,664

    [Blocked Image: http://media.moddb.com/images/members/1/2/1164/tehpolice.jpg]

    Guess who?

  • aaron_da_killa
    • October 1, 2010 at 3:23 AM
    • #3,665

    His right arm has a tumor

  • D3ads
    • October 1, 2010 at 2:53 PM
    • #3,666

    Model's not actually mine and has issues, but the skin is mine but there's no "Random skin thread" so..

    It's for this btw;

    http://www.moddb.com/mods/hlquiver

  • the0rthopaedicsurgeon
    • October 5, 2010 at 3:59 AM
    • #3,667

    i'm working on my environment modelling skills in max. i want to try and make a non-playable scene based on this artwork by imperial boy, so far i've got this:

    [Blocked Image: http://img299.imageshack.us/img299/6/tower1b.jpg]

  • Mr. Happy
    • October 5, 2010 at 11:48 AM
    • #3,668

    Well I was going to say something about the door not being on a landing, but then I looked at the drawing by imperial boy, which is damn amazing, and saw the the piece you had modeled.

    Looks accurate to the concept, you could stand to add more details. You should change the angle of the joint between the pieces of lower stair trim so that the angled trim has the same width as the horizontal trim.

    You've got a looong way ahead of you. I'm really looking forward to seeing the progress on this. Do you plan on making it fully immersive or only from the original artworks angle. I think you should flesh out as much of the hidden space as possible and bring it in game

  • aaron_da_killa
    • October 9, 2010 at 2:05 PM
    • #3,669

    That's cool. So are you going to copy parts of the art work or use it as inspiration?

  • Dorothysb
    • October 22, 2010 at 5:45 PM
    • #3,670

    Just finished my reel and I want to share with you guys!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    To watch it in better definition, follow this link ---> http://%7Boption%7D

    Cheers

  • Nurb
    • October 23, 2010 at 9:44 AM
    • #3,671

    Welcome to mapcore Dorothy Wow, you have such a great quantity of fantastic work! Really impressive portfolio. Feel free to post in the portfolio or work release forum as well, as this thread is more for spamming wip levels and models really. I mean, it would be a shame to see finished work such as yours get drowned in wip stuff; it deserves it's own display

  • Nysuatro
    • October 23, 2010 at 12:01 PM
    • #3,672

    Damn, I have just been blown away by your work. I really adore the third model. The pose makes it perfect.

  • Dorothysb
    • October 23, 2010 at 3:28 PM
    • #3,673

    Many thanks for the wellcoming,and for the cumpliments to my work! I just felt that maybe it would be inappropriate posting a character modeling reel in any other thread, but I'm really glad to know that you've appreciated it =). For now I'm still working on some improvements on my reel, and I'll post it on the portifolios section when it's done!

    Cheers

  • -HP-
    • October 23, 2010 at 5:51 PM
    • #3,674

    Yeah, you should create your own thread in the Portfolios sub-forum.

    Great stuff! Congratulations!

  • Dorothysb
    • October 24, 2010 at 12:44 AM
    • #3,675

    Thanks Helder =)

  • dux
    • October 24, 2010 at 9:32 AM
    • #3,676

    I thought dorothy was one of peris's eot accounts. Mind = blown.

  • FrieChamp
    • October 24, 2010 at 11:46 AM
    • #3,677
    Quote from Dorothysb

    Just finished my reel and I want to share with you guys!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    To watch it in better definition, follow this link ---> http://%7Boption%7D

    Cheers

    You rock! Btw. what's the music called?

  • Dorothysb
    • October 24, 2010 at 12:47 PM
    • #3,678

    Thanks!!

    The music is called Miss you - Trentemoller

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • deceiver
    • October 24, 2010 at 4:28 PM
    • #3,679

    Great stuff Dorothy! I reallly love the demon in chains one....great posing, very dynamic with the chain pieces flying around.

    Spaceship I'm working on for the client I mentioned in the other thread:

    [Blocked Image: http://dl.dropbox.com/u/4121855/W7-WIP.jpg]

  • Nysuatro
    • October 25, 2010 at 4:37 PM
    • #3,680

    http://www.youtube.com/watch?v=50ALl4PWgwI

    We had to make a dialog animation for school. So I ended up with this result.

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