Quote from BungloYou can optimize the model a good deal by reducing the amount of loops on the hooves and hands. There also seems to be some loops that aren't doing much, try and see if you can have them add to the model, or you can simply remove them to further reduce the tri-count.
Oh no, that's a setup for Zbrushing. I'll work on his bulk and muscles before I create the actual low-poly.
I should have mentioned it in the post!