The random model thread!
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Mudbox ftw!
[Blocked Image: http://uppix.net/7/d/3/5b7ed8d27b829fcb9265d8e428e3c.jpg]
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No !
Zbrush for the win !!!
A good dinosaure here

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[Blocked Image: http://img214.imageshack.us/img214/5235/car2d.jpg]
a car model I did a while ago, recently got VRay and gave it a whirl. Car obviously needs a lot of work/details (windows, door seams, trim, grille/lights, interior, etc) but I got busy and never finished it. It is modeled in Rhino3D (all NURBs!) and rendered with vray for rhino, just on a simple infinite plane with a sun. Just basic color diffuse with some reflection/refraction.
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Looks like something out of a mid-budget prerendered game intro video, from 1995
Just 15 years to go! I guess it's somehow impressive just considering the tools used 
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Erm... that looks, different from other VRay renders I've seen.
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Probably because I don't really know what I'm doing with it

Just watched a couple tuts on youtube and did a render.
And yes, I know the model sucks. And the render sucks. maybe I shouldn't have posted
I've got probably 50 or so hours in that model, just wanted to show off something since I really don't get to do this much anymore 
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It's always good to post, especially when you have put time into something. As you realize yourself, it's not the best car model ever made, but it doesn't have to be. Sorry if I came across as harsh with my previous comment/joke. I didn't mean to bash your effort

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Nah no hurt feelings

As a mechanical engineering student, most of my modeling these days is not "pretty" like modeling for games is. Unfortunately its been several years since I have had time to do any games-related modeling/mapping

Sadly that car is the prettiest thing I've done in a long time!
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twiz, I have the same problem that you have. No time to do some stuff for mapping.
Here are some of the stuff I did as a student (landscape architecture):
[Blocked Image: http://level-design.org/stuff/1.jpg]
[Blocked Image: http://level-design.org/stuff/2.jpg]
[Blocked Image: http://level-design.org/stuff/3.jpg]
[Blocked Image: http://level-design.org/stuff/4.jpg]
[Blocked Image: http://level-design.org/stuff/5.jpg]
Sorry these are 2D also but it makes sense when it's together

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I really like the clean / simplistic style.
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Thanks, I have some opponents that say it's to clean and sterilised. Well, it have to be simple to make the layout readable. I only want to create nice tree model but I don't know how to fix the "visible plane" issue
Maybe I'll add some more planes to make branches not so flat... -
Cool! Those buildings are really cool lookin. And I like the soft spheroid trees!
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That's pretty cool man!
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Mirror's Edge meets the Mushroom Kindgom.
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Did you forget the second one in 3D ? That's cool anyway.
here is a house for school, 5000 tris, generic textures and normal map
:[Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_00.jpg]
[Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_01.jpg]
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Practcing hard modelling again. Loosely based on a random concept from the interwebz.
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/spshp005.jpg]
[Blocked Image: http://i635.photobucket.com/albums/uu75/arhurt2/spshp006.jpg]
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looks absolutely rad!

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it looks to static, if you look at wipeout these things have no real 90° corners. you should also avoid them in order to make it look fast.
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Quote from 3Dnj
Did you forget the second one in 3D ? That's cool anyway.here is a house for school, 5000 tris, generic textures and normal map
:[Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_00.jpg]
[Blocked Image: http://www.minerality.fr/blog/wp-content/uploads/2010/03/NG_01.jpg]
very nice

The bottom is maybe a little clean.
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