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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • D3ads
    • October 15, 2009 at 6:37 PM
    • #3,321

    Love excavator models

  • Acumen
    • October 17, 2009 at 9:26 PM
    • #3,322

    some more tf2-models:

    raygun replacement - was my 2nd tf2model from december 2008 - now finally unwrapped and textured (in a way )

    [Blocked Image: http://acumen-design.de/projects/show/raygun_ingame2.jpg]

    this map holder is meant to be customizable - so i included a separate map-texture that people can overlay their own map overviews on top

    [Blocked Image: http://acumen-design.de/projects/show/map_holder_ingame1.jpg]

  • Em'
    • October 17, 2009 at 10:09 PM
    • #3,323

    I love them ! Really good models !

    It totally fit to the TF2 ambiance !

    Great !

  • Zeta
    • October 18, 2009 at 12:50 PM
    • #3,324

    Really nice stuff Richard.

  • D3ads
    • October 18, 2009 at 6:43 PM
    • #3,325

    Great models Acumen , you have the TF2 style down to a T!

  • Acumen
    • October 20, 2009 at 10:03 PM
    • #3,326

    thanks Em' and D3ads - i'm totally digging doing this tf2-stuff - lots and lots of fun

  • the0rthopaedicsurgeon
    • November 3, 2009 at 12:03 AM
    • #3,327

    A games arcade mascot for Yama:

    [attachment=0]mascot2.jpg[/attachment]

    [attachment=1]mascot.jpg[/attachment]

  • Zeta
    • November 3, 2009 at 12:57 PM
    • #3,328

    love it

  • Lord Ned
    • November 4, 2009 at 11:22 PM
    • #3,329

    Diggin it' the0rthopaedicsurgeon.

    Yay working on different parts at my leisure.

    [Blocked Image: http://i35.tinypic.com/jt9s9g.jpg]

  • Nysuatro
    • November 9, 2009 at 11:07 PM
    • #3,330

    a cartooncharackter I had to make for school

  • Seldoon182
    • November 10, 2009 at 4:04 AM
    • #3,331

    Made me think of Santa!

    [Blocked Image: http://tof.canardpc.com/view/cdced234-496a-4926-8085-8eac46c0abbe.jpg]

  • Nysuatro
    • November 10, 2009 at 7:13 AM
    • #3,332

    You can see santa in every person

  • Seldoon182
    • November 10, 2009 at 7:47 AM
    • #3,333

    Ah ah! I love that character!

    [Blocked Image: http://tof.canardpc.com/view/e23e4ed6-fa0e-4178-b8d2-96dcaa4aef8c.jpg]

  • mjens
    • November 10, 2009 at 8:10 AM
    • #3,334

    His boobies are too big

  • Simpletool
    • November 15, 2009 at 7:52 AM
    • #3,335

    Hi! First time poster here. I'm looking for some critiques of my first model (a tent if you're still wondering) and texture, built in 3ds max for the purpose of becoming a prop. The skin itself is 2048x2048 which I'm not sure is too large for something like this, the transparency map for the skirt (the flaps of cloth hanging off the edges of the top) is missing (forgot to add to compile), I also haven't had the opportunity to create a normal map yet. The skin was my biggest concern because the geometry turned out pretty much how I envisioned it, the cloth texture was difficult for me because I wasn't sure how to add interesting detail to a plain washed out cloth without going overboard on dirt. The blue paint was something I added to help out some with this issue but I didn't want to go overboard on that either. The model is 788 polys and large enough to allow a player to walk in and out with little headroom.

    Again any critiques are appreciated.

    [Blocked Image: http://img21.imageshack.us/img21/9900/tenttest.jpg]

  • Lord Ned
    • November 23, 2009 at 3:14 AM
    • #3,336

    Why is this thread so dead? >

    Simple: What's with the top of the "V" (Upside down) where the tent flaps are... Looks like it goes through? >.>

    [Blocked Image: http://i50.tinypic.com/2jfhitd.jpg]

    Please, critique the shit out of it, out of edge flow, etc.

    I'm aware it's missing a backpack, some tools (A mining axe).

    Also: I need to stop looking at edgeflow. All of the 'professional' models I see never have straight lines for very long... My models always end up with straight lines. :/

  • Simpletool
    • November 23, 2009 at 4:51 AM
    • #3,337
    Quote

    Simple: What's with the top of the "V" (Upside down) where the tent flaps are... Looks like it goes through? >.>

    I forgot to add the transparency map to the model when I compiled it, and I just haven't had the opportunity to do another compile. So for now I'll just throw up this older render in Max.

    [Blocked Image: http://img39.imageshack.us/img39/415/raytracerrender.th.jpg]

  • Froyok
    • November 23, 2009 at 8:57 PM
    • #3,338

    [Blocked Image: http://uppix.net/2/b/6/73f107d1bc3a55c8bff9bdd6d9bc0tt.jpg]

    (Hi people !)

  • Lord Ned
    • November 23, 2009 at 9:49 PM
    • #3,339

    Doesn't seem to be a lot of feedback going on in this thread.

  • Wesley Tack
    • November 24, 2009 at 4:19 AM
    • #3,340
    Quote from Lord Ned

    Doesn't seem to be a lot of feedback going on in this thread.

    You could have used that post to give feedback too

    Besides, I thought the whole concept of these random model threads was to just show people what you are working on, like 1 WiP shot instead of making a new thread for it (which is something some people posting in these threads should do, as some post multiple WiP shots that don't have that much changes made to it, which is something that you can create your own thread for). But then again, maybe I'm missing the point of these threads...

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