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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • Rick_D
    • April 10, 2009 at 12:20 AM
    • #3,161
    Quote from KoKo5oVaR

    Nice use of the fluidity filter, rickD !! This is really great , is that some of the assets you made for Ins ?

    All I ever did for INS was LOD some vehicles and trees

    Also, what is fluidity filter? A photoshop thing? Cause that is just Max's promaterials water with some colour tweaking!

  • dux
    • April 10, 2009 at 12:37 AM
    • #3,162
    Quote from Rick_D

    All I ever did for INS was LOD some vehicles and trees

    Laziest member

    Really sweet scene though, rick. You musta learnt a lot at Rebellion.

  • Sentura
    • April 10, 2009 at 3:04 AM
    • #3,163
    Quote from Rick_D

    Just a little something for my portfolio -[Blocked Image: http://g.imagehost.org/t/0202/Clipboard01_2.jpg]

    if it wasnt for the car in the from i'd think that this was a genuine photo... the composition is fantastic

  • AlexM
    • April 10, 2009 at 6:04 AM
    • #3,164

    so awesome great work!

  • acapulco
    • April 10, 2009 at 10:56 AM
    • #3,165

    I dont like the right part where buildings an cartop meet.. It looks so empty. A foggy background building would've helped I think. Else... great!

  • Buddy
    • April 10, 2009 at 1:12 PM
    • #3,166
    Quote from Rick_D

    Just a little something for my portfolio -[Blocked Image: http://g.imagehost.org/t/0202/Clipboard01_2.jpg]

    It smells gnomon tutorial to me.

    [Blocked Image: https://www.trinity3d.com/images/gnomon/environment_creation_production/example1.jpg]

    But looks ok, the props (cars mostly) could use some work though.

    That's max render right?

  • mjens
    • April 10, 2009 at 4:48 PM
    • #3,167

    Really nice shot, I'm making very similiar scene but in game Screenshots soon

    BTW. give there more black and greys, it's very sandy now (too much).

  • Rick_D
    • April 10, 2009 at 6:48 PM
    • #3,168
    Quote from Buddy

    It smells gnomon tutorial to me.

    no one can ever just appreciate art can they

    answer: no, i didn't use a medieval courtyard tutorial to build a middle eastern street scene

  • Buddy
    • April 10, 2009 at 11:03 PM
    • #3,169

    <3

  • Albatros
    • April 18, 2009 at 3:03 PM
    • #3,170

    [Blocked Image: http://www.albatros44.de/wip/wineyard01.jpg]

    Oh well, 400 polies for each one of the three.

    I'll make something truely medieval soon, hence I need to make some common

    props like these.

    Cheers.

  • -HP-
    • April 19, 2009 at 1:40 AM
    • #3,171

    mmm, that looks rather poor, at least for the quality bar of the stuff you use to show around here.

    the trunk texture looks way too even, and it needs way more foliage polygons to make it look realistic and believable.

  • acapulco
    • April 19, 2009 at 9:13 AM
    • #3,172

    Some art test for a new ut3 map. Must do a floor plan now before going on with visuals. Spec don't really fits, will edit that at later meshes.

    [Blocked Image: http://simonkopp.de/Kunst/decopillar1-2.jpg]

  • Sentura
    • April 19, 2009 at 4:32 PM
    • #3,173
    Quote

    ":121exlo1]mmm, that looks rather poor, at least for the quality bar of the stuff you use to show around here.the trunk texture looks way too even, and it needs way more foliage polygons to make it look realistic and believable.

    i agree.

    acapulco, it looks pretty good but the specular needs to be much less visible. it makes it look like plastic.

  • the0rthopaedicsurgeon
    • April 30, 2009 at 1:27 AM
    • #3,174

    a foot-chopper-off-er made for a l4d map. 1620 faces but i still need to do some optimising. unfortunately it wont be useable.

    [Blocked Image: http://img410.imageshack.us/img410/759/footchopper.jpg]

    next up is a bandsaw and some rotting carcasses.

  • moconnor
    • April 30, 2009 at 2:25 AM
    • #3,175

    I know you said it won't be usable, but how would a hand fit around the grip that is nearest the blade?

  • the0rthopaedicsurgeon
    • April 30, 2009 at 2:37 AM
    • #3,176

    the one touching the blade? it's supposed to be on the end of that cord, which is meant to be wrapped around with that part just resting on the blade while it's stored or whatever. maybe it's just the angle but i'll rotate it some more so it's not as perfectly aligned.

    here's the reference i used, although looking at it now, i think the 2nd handle is actually attached instead of being loose:

    http://img300.imageshack.us/img300/8105/e24ldrop.jpg

  • dux
    • April 30, 2009 at 3:28 AM
    • #3,177

    Cool prop

  • Nysuatro
    • April 30, 2009 at 10:40 AM
    • #3,178

    an asignment for school subd

  • Jenn0_Bing
    • April 30, 2009 at 5:41 PM
    • #3,179
    Quote from the0rthopaedicsurgeon

    here's the reference i used, although looking at it now, i think the 2nd handle is actually attached instead of being loose:http://img300.imageshack.us/img300/8105/e24ldrop.jpg

    I think it would be attatched, i would'nt want to hold that thing with one arm. Other than that handle it looks very cool, going to be something like the lawnmower in Blood Harvest?

  • cyberjunkie
    • April 30, 2009 at 7:05 PM
    • #3,180
    Quote from Nysuatro

    an asignment for school subd

    Looks like a Nikon D60!

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