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The random model thread!

  • KIIIA
  • August 29, 2005 at 6:28 PM
  • I3yG-MaK
    • October 7, 2008 at 8:25 AM
    • #3,061

    Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic.

    Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ).

    [Blocked Image: http://img262.imageshack.us/my.php?image=nude4ud8.jpg]

    http://%7boption%7d

  • dux
    • October 7, 2008 at 8:29 AM
    • #3,062

    Did she pose for that

  • AlexM
    • October 7, 2008 at 7:14 PM
    • #3,063
    Quote from -rt-

    2 SpicyTanukiFor Crysis ?!

    actually for google earth, I baked the diffuse into a lower poly model.

  • AlexM
    • October 7, 2008 at 7:16 PM
    • #3,064
    Quote from I3yG-MaK

    Awesome, i love your model. But add some Damaged things, or mud, dust. will make it more realistic.Btw, this is my girlfriend with updraded tits. base on Max , sculpt on zbrush (+ photoshop for img effect ).

    [Blocked Image: http://img262.imageshack.us/my.php?image=nude4ud8.jpg]

    http://%7boption%7d

    I'd consider it if the client wasnt fairly strict in regards to some stuff about the presentation

    model is looking sweet btw How did you girlfriend react to seeing herself in digital form?

  • I3yG-MaK
    • October 9, 2008 at 8:17 AM
    • #3,065

    She said... OMFG ITS ME! !

  • dux
    • October 9, 2008 at 9:07 AM
    • #3,066

    You got a picture for comparison? No I don't mean a naked one, a clothed normal one!

  • -HP-
    • October 9, 2008 at 10:10 AM
    • #3,067
    Quote from dux

    You got a picture for comparison? No I don't mean a naked one, a clothed normal one!

    ah ah !

  • Josch
    • October 9, 2008 at 11:40 AM
    • #3,068

    A Render of my desk. Well, still there are many things missing. Its not that tidy in reality.

    [Blocked Image: http://www.abload.de/thumb/schreibtisch1aqc.jpg]

    Modeled in XSI...

  • I3yG-MaK
    • October 9, 2008 at 12:53 PM
    • #3,069
    Quote from Josch

    A Render of my desk. Well, still there are many things missing. Its not that tidy in reality.[Blocked Image: http://www.abload.de/thumb/schreibtisch1aqc.jpg]

    Modeled in XSI...

    Welcome to 1984.

    PD: Add some area oclusion/textures. Modeling its ok, render sux

  • AlexM
    • October 9, 2008 at 6:09 PM
    • #3,070

    yeah maybe just check on final gather in the mental ray settings, that would probably help quite a bit

  • nooki
    • October 24, 2008 at 7:12 PM
    • #3,071

    hi guys,

    did some bump/displacement tests, working with max & zbrush:

    [Blocked Image: http://bildupload.sro.at/a/images/render5.jpg]

  • I3yG-MaK
    • October 25, 2008 at 10:25 AM
    • #3,072

    Try to add some fine detail using textures and Photoshop normal map plugin to convert it.

  • AlexM
    • October 25, 2008 at 7:12 PM
    • #3,073

    pretty cool nonetheless

  • nooki
    • October 25, 2008 at 7:36 PM
    • #3,074

    thx

    yeah it was my first try to put some details in zbrush on the model and do polypainting. also used the applink plugin for this, pretty cool. But the bump and texture map turned out some kind of blurry, i`ll have to do some more tests. So is it better to paint the normal map in photoshop than model details in zbrush and export this as a normal map?

  • I3yG-MaK
    • October 26, 2008 at 1:45 PM
    • #3,075

    For details like fur/hair and things like that, yes, its better photoshop. Cause you will never get the poly intensity to "sculpt" it on azbrush

  • Pomperi
    • November 7, 2008 at 7:20 AM
    • #3,076

    A prop I've modeled that I textured last night =)

    [Blocked Image: http://img89.imageshack.us/img89/9756/betonggrishx8.jpg]

    340 tris and 1024x1024 diffuse texture

  • Nurb
    • November 7, 2008 at 11:43 AM
    • #3,077

    Awesome work pomp! You have improved alot. Is this for a personal project or a certain mod?

  • Zeta
    • November 7, 2008 at 3:06 PM
    • #3,078

    Great model and texture

  • -HP-
    • November 7, 2008 at 3:42 PM
    • #3,079

    yep, good difuse.

    I wanna see the spec and proper illumination now!

  • Pomperi
    • November 7, 2008 at 5:46 PM
    • #3,080

    Thanks guys!

    I made it mostly for fun. I'm also planning on using it as an example model for a lecture I'm holding at the university of skövde in texturing this month. The easier model the easier it is to follow the process of applying materials, definition and details and so on. If you wanna use it in Decadence that's fine by me could replace my old chunks

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